... O O O Damage: Weapon ---> caused by direct strike from weapon Fire ---> caused by direct hit from flames Lightning ---> caused by contact with "electric" attacks Breaking ---> damage powerful enough to break opponent's weapon (no label) ---> damage resulting from tosses, grabs, open handed attacks "Time has passed since the last trouble. ... hit for weapon damage. ... Throws opponent onto ground for when close, ---O + AB | damage. ... Throws opponent to hit for damage. when close, ---O + B or AB | ...
(23 Sep 99) ************************************ * * * CHAPTER I - Introduction * * * ************************************ Input Philosophy Input to PC GAMESS may be in upper or lower case. are three types of input groups in PC GAMESS: 1. A pseudo-namelist, free format, keyword driven group. Almost all input groups fall into this first category. 2. A free format group which does not use keywords. The only examples of this category are $DATA, $ECP, $POINTS, and $STONE. 3. Formatted data. This data is never
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