Re: Новинки программного обеспечения
[re: bmv]
28.09.2008 19:42
1
D2X-XL 1.13.82
Description: Descent 2 OpenGL port
Changelog:
* Fixed: Menus weren't displayed in nostalgia and pureD2 mode * Fixed: The Toggles menu looped infinitely in nostalgia mode when the user tried to check an option there * Fixed: If the HUD had been turned off in standard mode, it wasn't rendered in nostalgia mode either * Fixed: The radar was rendered in nostalgia mode * Fixed: All flawed textures of the shadow proof robot models - install the latest d2x-xl.hog * New: AI aggressivity can now be increased via a slider in the gameplay options menu * Fixed: Removed the recent AI fix as it made the AI insanely hard * Improved: Robots (particularly charging ones) will not get stuck behind ledges when trying to attack and be easy prey anymore * Fixed: Built in guns and equipment checked to be available in-game weren't added to the player ship * Fixed: The program crashed when trying to enable energy spark rendering in the effect options menu * Fixed: The player only received one mercury missile when picking up a pack of four mercury missiles * Fixed: Addon sounds (like the Gatling spin sound) were distorted after entering or leaving slow motion or bullet time * Fixed: When rendering transparent faces with a decal, other transparent items could get miscolored or not be rendered at all * Fixed: Faces that had a transparent base and opaque overlay texture were erroneously considered transparent * Fixed: Disabled some (flight path smoothing) code that could cause robots to get stuck when trying to approach the player * Fixed: A bug causing a dead lock occuring when rendering damage lightnings for cloaking objects with multi threading enabled * Fixed: Transparent faces sometimes weren't properly rendered when mesh optimization was enabled and cloaked objects were visible * Improved: Added some code to avoid divisions by zero in the slow motion sound handling