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Дата изменения: Sun Jul 12 02:58:57 1998
Дата индексирования: Mon Oct 1 19:53:11 2012
Кодировка:
Qt Toolkit - qgl.h include file Qt logo

qgl.h


This is the verbatim text of the qgl.h include file. It is is provided only for illustration; the copyright remains with Troll Tech.
/****************************************************************************
** $Id: qgl.h,v 1.9 1998/07/03 00:09:27 hanord Exp $
**
** Definition of OpenGL classes for Qt
**
** Created : 970112
**
** Copyright (C) 1992-1998 Troll Tech AS.  All rights reserved.
**
** This file is part of Qt Free Edition, version 1.40.
**
** See the file LICENSE included in the distribution for the usage
** and distribution terms, or http://www.troll.no/free-license.html.
**
** IMPORTANT NOTE: You may NOT copy this file or any part of it into
** your own programs or libraries.
**
** Please see http://www.troll.no/pricing.html for information about 
** Qt Professional Edition, which is this same library but with a
** license which allows creation of commercial/proprietary software.
**
*****************************************************************************/

#ifndef QGL_H
#define QGL_H


#define QGL_VERSION     200
#define QGL_VERSION_STR "2.0b"

const char *qGLVersion();


#ifndef QT_H
#include <qwidget.h>
#endif // QT_H

#if !(defined(Q_WGL) || defined(Q_GLX))
#if defined(_OS_WIN32_)
#define Q_WGL
#else
#define Q_GLX
#endif
#endif
#if defined(Q_WGL)
#include <windows.h>
#endif
#include <GL/gl.h>
#include <GL/glu.h>


class QGLFormat
{
public:
    QGLFormat( bool doubleBuffer=TRUE );
    QGLFormat( const QGLFormat& f );
    virtual ~QGLFormat();

    QGLFormat&          operator=( const QGLFormat& f );

    bool                doubleBuffer() const;
    void                setDoubleBuffer( bool enable );
    bool                depth() const;
    void                setDepth( bool enable );
    bool                rgba() const;
    void                setRgba( bool enable );
    bool                alpha() const;
    void                setAlpha( bool enable );
    bool                accum() const;
    void                setAccum( bool enable );
    bool                stencil() const;
    void                setStencil( bool enable );
    bool                stereo() const;
    void                setStereo( bool enable );

    static const        QGLFormat &defaultFormat();
    static void         setDefaultFormat( const QGLFormat& f );

    static bool         hasOpenGL();

private:

    struct FormatFlags : public QShared {
        bool    doubleBuffer;
        bool    depth;
        bool    rgba;
        bool    alpha;
        bool    accum;
        bool    stencil;
        bool    stereo;
    };

    void                detach();
    FormatFlags*        data;
};


class QGLContext
{
public:
    QGLContext( const QGLFormat& format, QPaintDevice* device );
    virtual ~QGLContext();

    bool                create( const QGLContext* shareContext = 0 );
    bool                isValid() const;
    void                reset();

    const QGLFormat&    format() const;
    void                setFormat( const QGLFormat& format );

    void                makeCurrent();
    void                swapBuffers();

    QPaintDevice*       device() const;

protected:
    bool                chooseContext( const QGLContext* shareContext = 0 );
    void                doneCurrent();

#if defined(Q_WGL)
    virtual int         choosePixelFormat( void* pfd );
#elif defined(Q_GLX)
    virtual void*       chooseVisual();
#endif

protected:
#if defined(Q_WGL)
    HANDLE              rc;
    HANDLE              dc;
    HANDLE              win;
#elif defined(Q_GLX)
    void*               vi;
    void*               cx;
#endif

private:
    bool                valid;
    QGLFormat           glFormat;
    QPaintDevice*       paintDevice;

    friend class QGLWidget;

private:        // Disabled copy constructor and operator=
    QGLContext() {}
    QGLContext( const QGLContext& ) {}
    QGLContext&         operator=( const QGLContext& ) { return *this; }
};


class QGLWidget : public QWidget
{
    Q_OBJECT
public:
    QGLWidget( QWidget* parent=0, const char* name=0,
               const QGLWidget* shareWidget = 0, WFlags f=0 );
    QGLWidget( const QGLFormat& format, QWidget* parent=0, const char* name=0,
               const QGLWidget* shareWidget = 0, WFlags f=0 );
   ~QGLWidget();

    bool                isValid() const;

    void                makeCurrent();
    bool                doubleBuffer() const;
    void                swapBuffers();

    const QGLFormat&    format() const;
    void                setFormat( const QGLFormat& format );

    const QGLContext*   context() const;
    void                setContext( QGLContext* context, 
                                    const QGLContext* shareContext = 0 );

public slots:
    void                updateGL();

protected:
    virtual void        initializeGL();
    virtual void        paintGL();
    virtual void        resizeGL( int w, int h );

    void                paintEvent( QPaintEvent* );
    void                resizeEvent( QResizeEvent* );

private:
    void                gl_init();
    bool                initDone;
    QGLContext*         glcx;

private:        // Disabled copy constructor and operator=
    QGLWidget( const QGLWidget& ) {}
    QGLWidget&          operator=( const QGLWidget& ) { return *this; }
};


//
// QGLFormat inline functions
//

inline bool QGLFormat::doubleBuffer() const
{
    return data->doubleBuffer;
}

inline bool QGLFormat::depth() const
{
    return data->depth;
}

inline bool QGLFormat::rgba() const
{
    return data->rgba;
}

inline bool QGLFormat::alpha() const
{
    return data->alpha;
}

inline bool QGLFormat::accum() const
{
    return data->accum;
}

inline bool QGLFormat::stencil() const
{
    return data->stencil;
}

inline bool QGLFormat::stereo() const
{
    return data->stereo;
}

//
// QGLContext inline functions
//

inline bool QGLContext::isValid() const
{
    return valid;
}
inline const QGLFormat& QGLContext::format() const
{
    return glFormat;
}

inline QPaintDevice* QGLContext::device() const
{
    return paintDevice;
}

//
// QGLWidget inline functions
//

inline bool QGLWidget::isValid() const
{
    return glcx->isValid();
}

inline void QGLWidget::makeCurrent()
{
    glcx->makeCurrent();
}

inline bool QGLWidget::doubleBuffer() const
{
    return glcx->format().doubleBuffer();
}

inline void QGLWidget::swapBuffers()
{
    glcx->swapBuffers();
}

inline const QGLFormat &QGLWidget::format() const
{
    return glcx->format();
}

inline const QGLContext *QGLWidget::context() const
{
    return glcx;
}

inline void QGLWidget::updateGL()
{
    repaint( FALSE );
}


#endif // QGL_H


Copyright © 1998 Troll TechTrademarks
Qt version 1.40