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: http://rtm-cs.sinp.msu.ru/manual/qt/qgl-h.html
Дата изменения: Sun Jul 12 02:58:57 1998 Дата индексирования: Mon Oct 1 19:53:11 2012 Кодировка: |
/**************************************************************************** ** $Id: qgl.h,v 1.9 1998/07/03 00:09:27 hanord Exp $ ** ** Definition of OpenGL classes for Qt ** ** Created : 970112 ** ** Copyright (C) 1992-1998 Troll Tech AS. All rights reserved. ** ** This file is part of Qt Free Edition, version 1.40. ** ** See the file LICENSE included in the distribution for the usage ** and distribution terms, or http://www.troll.no/free-license.html. ** ** IMPORTANT NOTE: You may NOT copy this file or any part of it into ** your own programs or libraries. ** ** Please see http://www.troll.no/pricing.html for information about ** Qt Professional Edition, which is this same library but with a ** license which allows creation of commercial/proprietary software. ** *****************************************************************************/ #ifndef QGL_H #define QGL_H #define QGL_VERSION 200 #define QGL_VERSION_STR "2.0b" const char *qGLVersion(); #ifndef QT_H #include <qwidget.h> #endif // QT_H #if !(defined(Q_WGL) || defined(Q_GLX)) #if defined(_OS_WIN32_) #define Q_WGL #else #define Q_GLX #endif #endif #if defined(Q_WGL) #include <windows.h> #endif #include <GL/gl.h> #include <GL/glu.h> class QGLFormat { public: QGLFormat( bool doubleBuffer=TRUE ); QGLFormat( const QGLFormat& f ); virtual ~QGLFormat(); QGLFormat& operator=( const QGLFormat& f ); bool doubleBuffer() const; void setDoubleBuffer( bool enable ); bool depth() const; void setDepth( bool enable ); bool rgba() const; void setRgba( bool enable ); bool alpha() const; void setAlpha( bool enable ); bool accum() const; void setAccum( bool enable ); bool stencil() const; void setStencil( bool enable ); bool stereo() const; void setStereo( bool enable ); static const QGLFormat &defaultFormat(); static void setDefaultFormat( const QGLFormat& f ); static bool hasOpenGL(); private: struct FormatFlags : public QShared { bool doubleBuffer; bool depth; bool rgba; bool alpha; bool accum; bool stencil; bool stereo; }; void detach(); FormatFlags* data; }; class QGLContext { public: QGLContext( const QGLFormat& format, QPaintDevice* device ); virtual ~QGLContext(); bool create( const QGLContext* shareContext = 0 ); bool isValid() const; void reset(); const QGLFormat& format() const; void setFormat( const QGLFormat& format ); void makeCurrent(); void swapBuffers(); QPaintDevice* device() const; protected: bool chooseContext( const QGLContext* shareContext = 0 ); void doneCurrent(); #if defined(Q_WGL) virtual int choosePixelFormat( void* pfd ); #elif defined(Q_GLX) virtual void* chooseVisual(); #endif protected: #if defined(Q_WGL) HANDLE rc; HANDLE dc; HANDLE win; #elif defined(Q_GLX) void* vi; void* cx; #endif private: bool valid; QGLFormat glFormat; QPaintDevice* paintDevice; friend class QGLWidget; private: // Disabled copy constructor and operator= QGLContext() {} QGLContext( const QGLContext& ) {} QGLContext& operator=( const QGLContext& ) { return *this; } }; class QGLWidget : public QWidget { Q_OBJECT public: QGLWidget( QWidget* parent=0, const char* name=0, const QGLWidget* shareWidget = 0, WFlags f=0 ); QGLWidget( const QGLFormat& format, QWidget* parent=0, const char* name=0, const QGLWidget* shareWidget = 0, WFlags f=0 ); ~QGLWidget(); bool isValid() const; void makeCurrent(); bool doubleBuffer() const; void swapBuffers(); const QGLFormat& format() const; void setFormat( const QGLFormat& format ); const QGLContext* context() const; void setContext( QGLContext* context, const QGLContext* shareContext = 0 ); public slots: void updateGL(); protected: virtual void initializeGL(); virtual void paintGL(); virtual void resizeGL( int w, int h ); void paintEvent( QPaintEvent* ); void resizeEvent( QResizeEvent* ); private: void gl_init(); bool initDone; QGLContext* glcx; private: // Disabled copy constructor and operator= QGLWidget( const QGLWidget& ) {} QGLWidget& operator=( const QGLWidget& ) { return *this; } }; // // QGLFormat inline functions // inline bool QGLFormat::doubleBuffer() const { return data->doubleBuffer; } inline bool QGLFormat::depth() const { return data->depth; } inline bool QGLFormat::rgba() const { return data->rgba; } inline bool QGLFormat::alpha() const { return data->alpha; } inline bool QGLFormat::accum() const { return data->accum; } inline bool QGLFormat::stencil() const { return data->stencil; } inline bool QGLFormat::stereo() const { return data->stereo; } // // QGLContext inline functions // inline bool QGLContext::isValid() const { return valid; } inline const QGLFormat& QGLContext::format() const { return glFormat; } inline QPaintDevice* QGLContext::device() const { return paintDevice; } // // QGLWidget inline functions // inline bool QGLWidget::isValid() const { return glcx->isValid(); } inline void QGLWidget::makeCurrent() { glcx->makeCurrent(); } inline bool QGLWidget::doubleBuffer() const { return glcx->format().doubleBuffer(); } inline void QGLWidget::swapBuffers() { glcx->swapBuffers(); } inline const QGLFormat &QGLWidget::format() const { return glcx->format(); } inline const QGLContext *QGLWidget::context() const { return glcx; } inline void QGLWidget::updateGL() { repaint( FALSE ); } #endif // QGL_H
Copyright © 1998 Troll Tech | Trademarks | Qt version 1.40
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