Документ взят из кэша поисковой машины. Адрес оригинального документа : http://kodomo.fbb.msu.ru/hg/tanchiki/rev/ee776b889df7
Дата изменения: Unknown
Дата индексирования: Tue Oct 2 06:46:28 2012
Кодировка:
tanchiki: ee776b889df7

tanchiki

changeset 20:ee776b889df7

Improve Game interface.
author Peter Zotov <whitequark@whitequark.org>
date Mon, 20 Dec 2010 08:08:18 +0300
parents 31ea2608cc39
children fe5df803d6c2
files tanchiki/game.py
diffstat 1 files changed, 26 insertions(+), 26 deletions(-) [+]
line diff
     1.1 --- a/tanchiki/game.py	Mon Dec 20 05:27:41 2010 +0300
     1.2 +++ b/tanchiki/game.py	Mon Dec 20 08:08:18 2010 +0300
     1.3 @@ -2,48 +2,48 @@
     1.4  bullets = []
     1.5  
     1.6  class Game(object):
     1.7 -	def __init__(self, bodies, users, width, height):
     1.8 +	def __init__(self, width, height, bodies):
     1.9  		self.bodies = bodies
    1.10 -		self.users = users
    1.11  		self.width = width
    1.12  		self.height = height
    1.13  
    1.14 -	def step(game, delta_t):
    1.15 -		game.next_positions()
    1.16 -		game.check_collisions()
    1.17 -		game.check_walls()
    1.18 -		game.update_positions()
    1.19 -		game.invoke_ticks()
    1.20 -		game.respawn()
    1.21 +	def step(self, delta_t):
    1.22 +		self.__calculate_positions(delta_t)
    1.23 +		self.__check_walls()
    1.24 +		self.__check_collisions()
    1.25 +		self.__update_positions()
    1.26 +		self.__invoke_ticks()
    1.27  
    1.28 -	def next_positions(game, delta_t):
    1.29 +	def __calculate_positions(game, delta_t):
    1.30  		for i in game.bodies :
    1.31  			i.next_position = i.position + i.velocity*(delta_t)
    1.32  
    1.33 -	def check_collisions(game):
    1.34 +	def __update_positions(self):
    1.35 +		for i in self.bodies :
    1.36 +			i.position = i.next_position
    1.37 +
    1.38 +	def __collides(self, body1, body2):
    1.39  		pass
    1.40  
    1.41 -	def collides(self,body1,body2):
    1.42 +	def __handle_collision(self, body1, body2):
    1.43  		pass
    1.44  
    1.45 -	def handle_collision(self,body1,body2):
    1.46 +	def __check_collisions(game):
    1.47  		pass
    1.48  
    1.49 -	def check_walls(game):
    1.50 +	def __check_walls(game):
    1.51  		for i in game.bodies :
    1.52 -			if ((i.next_position.x - i.radius) <= 0) or ((i.next_position.y - i.radius) <= 0) or ((i.next_position.x + i.radius) >= game.width) or ((i.next_position.y + i.radius) >= game.height) :
    1.53 +			if ((i.next_position.x - i.radius) <= 0) or
    1.54 +			   ((i.next_position.y - i.radius) <= 0) or
    1.55 +			   ((i.next_position.x + i.radius) >= game.width) or
    1.56 +			   ((i.next_position.y + i.radius) >= game.height) :
    1.57  				i.on_wall()
    1.58  
    1.59 -	def update_positions(game):
    1.60 -		for i in game.bodies :
    1.61 +	def __update_positions(self):
    1.62 +		for i in self.bodies :
    1.63  			i.position = i.next_position
    1.64  
    1.65 -	def invoke_ticks(game):
    1.66 -		for i in game.users :
    1.67 -			i.tank.on_tick(other_tanks,bullets)
    1.68 -	
    1.69 -	def respawn(game):
    1.70 -		for i in game.users :
    1.71 -			if i.tank.strength == 0 :
    1.72 -				i.tank.on_spawn()
    1.73 -				i.tank.strength = 1 
    1.74 +	def __invoke_ticks(self):
    1.75 +		for i in self.bodies :
    1.76 +			if i.controller
    1.77 +				i.controller.on_tick(other_tanks, bullets)