Документ взят из кэша поисковой машины. Адрес оригинального документа : http://kodomo.fbb.msu.ru/hg/tanchiki/annotate/5cb3fef573f6/tk_ui.py
Дата изменения: Unknown
Дата индексирования: Sat Mar 1 00:08:53 2014
Кодировка:
tanchiki: tk_ui.py annotate

tanchiki

annotate tk_ui.py @ 54:5cb3fef573f6

UI for two users
author Olga Zolotareva <olya_zol@inbox.ru>
date Sat, 25 Dec 2010 01:51:31 +0300
parents d740eff76e7e
children
rev   line source
me@43 1 #!/usr/bin/python
me@34 2 import math
me@34 3 import Tkinter as tk
me@38 4 import body
me@50 5 from body import Tank as BaseTank, Bullet
me@34 6 from game import Game
me@40 7 from user import User
me@46 8 from vector import Vector
me@38 9
me@51 10 game_size = 500, 500
olya_zol@54 11 keys1 = {
olya_zol@52 12 'ocircumflex': 'base_left',
olya_zol@52 13 'acircumflex': 'base_right',
olya_zol@52 14 'eacute': 'turret_left',
olya_zol@52 15 'oacute': 'turret_right',
olya_zol@52 16 'odiaeresis': 'accelerate',
olya_zol@52 17 'ucircumflex': 'decelerate',
olya_zol@52 18 'division': 'fire',
me@38 19 }
olya_zol@54 20
olya_zol@54 21 keys2 = {
olya_zol@54 22 'icircumflex': 'base_left',
olya_zol@54 23 'adiaeresis': 'base_right',
olya_zol@54 24 'atilde': 'turret_left',
olya_zol@54 25 'ugrave': 'turret_right',
olya_zol@54 26 'oslash': 'accelerate',
olya_zol@54 27 'ediaeresis': 'decelerate',
olya_zol@54 28 'udiaeresis': 'fire',
olya_zol@54 29 }
me@38 30
me@44 31 welcome = """Press F5 to start
me@44 32
me@44 33 Keys are:
olya_zol@54 34
olya_zol@54 35
olya_zol@54 36 User 1 :
olya_zol@54 37
me@44 38 a, d -- turn tank
me@44 39 q, e -- turn muzzle
me@44 40 w, s -- change speed
olya_zol@54 41 x -- fire
olya_zol@54 42
olya_zol@54 43 User 2 :
olya_zol@54 44
olya_zol@54 45 j, l -- turn tank
olya_zol@54 46 u, o -- turn muzzle
olya_zol@54 47 i, k -- change speed
olya_zol@54 48 m -- fire
olya_zol@54 49 """
me@44 50
me@50 51 class Tank(BaseTank):
me@38 52
me@38 53 def on_tick(self, tanks, bullets):
me@38 54 if self.user.base_left:
olya_zol@52 55 self.rotate_base(-1 * body.base_angle)
me@49 56 if self.user.base_right:
me@46 57 self.rotate_base(body.base_angle)
me@38 58 if self.user.turret_left:
olya_zol@52 59 self.rotate_turret(-1 * body.turret_angle)
me@49 60 if self.user.turret_right:
me@46 61 self.rotate_turret(body.turret_angle)
me@38 62 if self.user.accelerate:
me@46 63 self.accelerate(body.speed_delta)
me@38 64 if self.user.decelerate:
olya_zol@52 65 self.accelerate(-1 * body.speed_delta)
me@38 66 if self.user.fire:
me@38 67 self.fire()
me@34 68
me@34 69 class UI(object):
me@38 70
me@34 71 def __init__(self):
me@34 72 self.init_game()
me@34 73 self.init_ui()
me@45 74 self.display_welcome()
me@34 75
me@38 76 def init_game(self):
olya_zol@54 77 self.user1 = User(keys1)
olya_zol@54 78 self.user2 = User(keys2)
olya_zol@52 79 w, h = game_size
olya_zol@54 80 game = self.game = Game([], [self.user1, self.user2], w, h)
olya_zol@54 81 tank1 = Tank(Vector(*game_size) * 0.5, self.user1, self.game)
olya_zol@54 82 tank2 = Tank(Vector(*game_size) * 0.5, self.user2, self.game)
olya_zol@54 83 game.bodies.append(tank1)
olya_zol@54 84 game.bodies.append(tank2)
me@38 85
me@34 86 def init_ui(self):
me@34 87 root = self.root = tk.Tk()
me@47 88 root.bind("<KeyPress>", self.on_keypress)
me@47 89 root.bind("<KeyRelease>", self.on_keyrelease)
me@51 90 w, h = game_size
me@51 91 canvas = self.canvas = tk.Canvas(root,
me@51 92 background="black", width=w, height=h)
me@34 93 canvas.pack(fill="both", expand="yes")
me@34 94
me@44 95 def display_welcome(self):
me@45 96 root, canvas = self.root, self.canvas
me@41 97 root.update()
me@41 98 w, h = canvas.winfo_width(), canvas.winfo_height()
me@44 99 canvas.create_rectangle(0, 0, w, h, fill="#211")
me@44 100 canvas.create_text(w/2, h/2, text=welcome,
me@44 101 fill="red", justify="center", font="bold 15")
me@41 102
me@47 103 def on_keypress(self, ev):
me@41 104 if ev.keysym == "F5":
me@41 105 self.step()
olya_zol@54 106 self.user1.on_key(ev.keysym, True)
olya_zol@54 107 self.user2.on_key(ev.keysym, True)
me@47 108
me@47 109 def on_keyrelease(self, ev):
olya_zol@54 110 self.user1.on_key(ev.keysym, False)
olya_zol@54 111 self.user2.on_key(ev.keysym, False)
me@34 112
me@34 113 def step(self):
me@34 114 self.root.after(100, self.step)
me@40 115 self.game.step()
me@34 116 self.redraw()
me@34 117
me@34 118 def redraw(self):
me@34 119 self.canvas.delete("all")
olya_zol@52 120 for i in self.game.bodies:
olya_zol@52 121 p = i.position
olya_zol@52 122 lt = p + Vector(-1,-1) * i.radius
olya_zol@52 123 rb = p + Vector(1,1) * i.radius
me@47 124
olya_zol@52 125 v1 = Vector(i.radius, 0)
olya_zol@52 126 if isinstance(i, body.Tank):
olya_zol@52 127 v1.phi = i.base_orientation.phi
olya_zol@52 128 else :
olya_zol@52 129 v1.phi = i.velocity.phi
me@48 130 vb = p - v1
me@48 131 ve = p + v1 * 2
olya_zol@52 132 self.canvas.create_line(vb.x, vb.y, ve.x, ve.y, fill="darkgray", width=i.radius*2)
me@48 133
olya_zol@52 134 if isinstance(i, BaseTank):
olya_zol@52 135 t = i.turret * i.radius * 1.5 + p
me@48 136 self.canvas.create_oval(lt.x, lt.y, rb.x, rb.y, fill="darkgreen")
me@48 137 self.canvas.create_line(p.x, p.y, t.x, t.y, fill="orange", width=2)
olya_zol@52 138 elif isinstance(i, Bullet):
me@50 139 self.canvas.create_oval(lt.x, lt.y, rb.x, rb.y, outline="red")
me@50 140 else:
olya_zol@52 141 raise AssertionError("Unknown object type: %s" % i.__class__.__name__)
me@34 142
me@34 143 if __name__ == "__main__":
olya_zol@54 144 UI().root.mainloop()