rev |
line source |
martiran@18
|
1 import Tkinter as tk |
Alex@23
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2 import tkFileDialog as tkfd |
martiran@20
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3 import engine |
martiran@32
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4 import snake |
martiran@18
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5 |
martiran@18
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6 |
martiran@18
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7 |
martiran@18
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8 class UI(object): |
Alex@160
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9 """User Interface: |
Alex@160
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10 |
Alex@160
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11 Atributes: |
Alex@160
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12 |
Alex@160
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13 - 'root' - root Window game placed at |
Alex@160
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14 - 'engine' - engine of the game |
Alex@160
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15 - 'canvas' - Widget field is pictured at |
Alex@160
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16 - 'step_id' - current step of the game |
Alex@160
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17 - 'after_id' - identificator of runing game process |
Alex@166
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18 - 'step_legth' - length of the step (in ms) |
Alex@166
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19 - 'game_length' - number of the steps in one round of the game""" |
martiran@19
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20 def __init__ (self): |
martiran@136
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21 """Create Python Battle game window. |
martiran@136
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22 Initialyze engige of the game.""" |
martiran@29
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23 self.root = tk.Tk() |
martiran@29
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24 self.root.title("Python Battle") |
martiran@29
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25 self.canvas = tk.Canvas(self.root, background = "black") |
martiran@19
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26 self.canvas.pack(side ="top", fill="both", expand="yes") |
me@96
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27 self.buttons_pack(self.root).pack(side ="bottom", fill="both", expand="no") |
Alex@165
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28 self.step_id = 0 |
martiran@19
|
29 self.engine = engine.Engine(self.canvas) |
martiran@32
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30 self.after_id = None |
Alex@160
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31 self.step_length = 150 |
Alex@166
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32 self.game_length = 200 |
martiran@18
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33 return |
martiran@136
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34 |
me@96
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35 def buttons_pack(self, root): |
martiran@136
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36 """Packing the buttons in root frame. |
martiran@136
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37 Definition of button functions.""" |
me@96
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38 buttons = tk.Frame(root) |
Alex@160
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39 load_1 = tk.Button(buttons, text="Load 1", command=lambda: self.load(0)) |
martiran@132
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40 load_1.grid(row=1, column=2, stick="news") |
Alex@160
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41 load_2 = tk.Button(buttons, text="Load 2", command=lambda: self.load(1)) |
martiran@132
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42 load_2.grid(row=2, column=3, stick="news") |
Alex@165
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43 run_b = tk.Button(buttons, text="Run", command=lambda: self.start()) |
Alex@160
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44 run_b.grid(row=2, column=2, stick="news") |
Alex@167
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45 restart_b = tk.Button(buttons, text="Restart", command=lambda: self.restart(survived="no")) |
Alex@160
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46 restart_b.grid(row=1, column=5, stick="news") |
Alex@160
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47 load_3 = tk.Button(buttons, text="Load 3", command=lambda: self.load(2)) |
martiran@132
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48 load_3.grid(row=3, column=2, stick="news") |
Alex@160
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49 load_4 = tk.Button(buttons, text="Load 4", command=lambda: self.load(3)) |
martiran@132
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50 load_4.grid(row=2, column=1, stick="news") |
me@96
|
51 step_b = tk.Button(buttons, text="Step", command=lambda: self.step()) |
martiran@151
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52 step_b.grid(row=2, column=5, stick="news") |
martiran@151
|
53 end_b = tk.Button(buttons, text="End", command=lambda: self.end()) |
martiran@151
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54 end_b.grid(row=3, column=5, stick="news") |
me@133
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55 for column in range(1, 6): |
me@133
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56 buttons.grid_columnconfigure(column, weight=1) |
me@96
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57 return buttons |
martiran@29
|
58 |
Alex@23
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59 def load (self, snake_number): |
martiran@136
|
60 """Ask for snake file loading. |
martiran@136
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61 Initialyzing snake and draw it on the field. |
Alex@164
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62 Return field back to default (without snakes) after end of the game.""" |
Alex@155
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63 if self.step_id == 666: |
martiran@29
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64 self.step_id = 0 |
martiran@130
|
65 self.engine.snakes = [None, None, None, None] |
martiran@29
|
66 pass |
martiran@107
|
67 if self.step_id == 0: |
me@150
|
68 file = tkfd.askopenfile(title="Open file") |
me@150
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69 if file == None: |
me@150
|
70 return |
martiran@29
|
71 snake = self.engine.create_snake(snake_number) |
me@150
|
72 snake.load(file) |
martiran@29
|
73 pass |
Alex@103
|
74 self.engine.refill() |
Alex@86
|
75 self.engine.redraw() |
Alex@27
|
76 return |
Alex@23
|
77 |
Alex@165
|
78 def start (self): |
Alex@165
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79 """Init running of the game.""" |
Alex@166
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80 if self.step_id == self.game_length + 666: |
Alex@167
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81 self.restart(survived="yes") |
Alex@97
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82 if self.dead_snake_check() == False: |
Alex@97
|
83 return |
Alex@166
|
84 if self.step_id > self.game_length: |
martiran@122
|
85 self.end() |
martiran@122
|
86 return |
Alex@165
|
87 self.engine.psnakes = self.engine.snakes[:] |
Alex@165
|
88 self.run() |
Alex@165
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89 |
Alex@165
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90 def run (self): |
Alex@165
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91 """Run the game with 'step_length' ms step |
Alex@165
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92 After the end of the game - restarts it with snakes survived in |
Alex@165
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93 previous game""" |
martiran@32
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94 self.step_id = self.step_id+1 |
martiran@28
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95 self.engine.step() |
Alex@160
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96 self.after_id = self.canvas.after(self.step_length, self.run) |
martiran@28
|
97 return |
Alex@160
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98 |
martiran@28
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99 def step (self): |
martiran@136
|
100 """Do the next game step""" |
Alex@97
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101 if self.dead_snake_check() == False: |
Alex@97
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102 return |
Alex@166
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103 if self.step_id <= self.game_length: |
martiran@32
|
104 if self.after_id != None: |
martiran@32
|
105 self.canvas.after_cancel(self.after_id) |
martiran@32
|
106 pass |
martiran@32
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107 self.step_id = self.step_id+1 |
martiran@29
|
108 self.engine.step() |
martiran@29
|
109 pass |
martiran@29
|
110 else: |
martiran@29
|
111 self.end() |
martiran@29
|
112 pass |
martiran@29
|
113 return |
Alex@97
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114 |
Alex@97
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115 def dead_snake_check(self): |
martiran@136
|
116 """Check the number of snakes alive. |
martiran@136
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117 End the game if alive snake number is less than two.""" |
Alex@97
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118 dead_snakes = 0 |
Alex@97
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119 for snake in self.engine.snakes: |
Alex@97
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120 if snake == None: |
Alex@97
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121 dead_snakes=dead_snakes+1 |
Alex@97
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122 pass |
Alex@97
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123 if dead_snakes >= 3: |
Alex@97
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124 self.end() |
Alex@97
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125 return False |
Alex@160
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126 |
Alex@167
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127 def restart(self, survived): |
Alex@167
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128 """"Restarts snakes positions after the end of the game |
Alex@167
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129 |
Alex@167
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130 Options: |
Alex@167
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131 survived = "yes" - restarts next round only with snakes survived in previous round |
Alex@167
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132 survived = "no" - restart next roun with all snakes played in previous round""" |
Alex@167
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133 if survived == "yes": |
Alex@167
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134 snake_set = self.engine.snakes |
Alex@167
|
135 else: |
Alex@167
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136 snake_set = self.engine.psnakes |
Alex@163
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137 self.step_id = 0 |
Alex@167
|
138 for i, snake in enumerate(snake_set): |
Alex@167
|
139 if snake_set[i] != None: |
Alex@163
|
140 self.engine.snakes[i] = snake |
Alex@163
|
141 self.engine.create_snake(i, snake) |
Alex@163
|
142 self.engine.refill() |
Alex@163
|
143 self.engine.redraw() |
Alex@23
|
144 |
martiran@28
|
145 def end (self): |
martiran@136
|
146 """End the game and raise the window that tels about it.""" |
Alex@60
|
147 if self.after_id != None: |
Alex@60
|
148 self.canvas.after_cancel(self.after_id) |
Alex@60
|
149 pass |
Alex@166
|
150 self.step_id = self.game_length + 666 |
martiran@29
|
151 root = tk.Tk() |
martiran@29
|
152 end_label = tk.Label(root, text="End") |
martiran@29
|
153 end_label.pack() |
martiran@29
|
154 root.mainloop() |
martiran@18
|
155 pass |
martiran@32
|
156 |
me@42
|
157 if __name__ == "__main__": |
me@42
|
158 snake_batle = UI() |
me@42
|
159 snake_batle.root.mainloop() |