Документ взят из кэша поисковой машины. Адрес оригинального документа : http://kodomo.fbb.msu.ru/hg/snake/annotate/36756bd7e7ed/main.py
Дата изменения: Unknown
Дата индексирования: Fri Feb 28 18:55:58 2014
Кодировка:
snake: main.py annotate

snake

annotate main.py @ 167:36756bd7e7ed

added oftions for UI.restart()
author Alex Martynov
date Thu, 23 Dec 2010 20:24:56 +0300
parents f99b094a3d5d
children 0f7df983d610
rev   line source
martiran@18 1 import Tkinter as tk
Alex@23 2 import tkFileDialog as tkfd
martiran@20 3 import engine
martiran@32 4 import snake
martiran@18 5
martiran@18 6
martiran@18 7
martiran@18 8 class UI(object):
Alex@160 9 """User Interface:
Alex@160 10
Alex@160 11 Atributes:
Alex@160 12
Alex@160 13 - 'root' - root Window game placed at
Alex@160 14 - 'engine' - engine of the game
Alex@160 15 - 'canvas' - Widget field is pictured at
Alex@160 16 - 'step_id' - current step of the game
Alex@160 17 - 'after_id' - identificator of runing game process
Alex@166 18 - 'step_legth' - length of the step (in ms)
Alex@166 19 - 'game_length' - number of the steps in one round of the game"""
martiran@19 20 def __init__ (self):
martiran@136 21 """Create Python Battle game window.
martiran@136 22 Initialyze engige of the game."""
martiran@29 23 self.root = tk.Tk()
martiran@29 24 self.root.title("Python Battle")
martiran@29 25 self.canvas = tk.Canvas(self.root, background = "black")
martiran@19 26 self.canvas.pack(side ="top", fill="both", expand="yes")
me@96 27 self.buttons_pack(self.root).pack(side ="bottom", fill="both", expand="no")
Alex@165 28 self.step_id = 0
martiran@19 29 self.engine = engine.Engine(self.canvas)
martiran@32 30 self.after_id = None
Alex@160 31 self.step_length = 150
Alex@166 32 self.game_length = 200
martiran@18 33 return
martiran@136 34
me@96 35 def buttons_pack(self, root):
martiran@136 36 """Packing the buttons in root frame.
martiran@136 37 Definition of button functions."""
me@96 38 buttons = tk.Frame(root)
Alex@160 39 load_1 = tk.Button(buttons, text="Load 1", command=lambda: self.load(0))
martiran@132 40 load_1.grid(row=1, column=2, stick="news")
Alex@160 41 load_2 = tk.Button(buttons, text="Load 2", command=lambda: self.load(1))
martiran@132 42 load_2.grid(row=2, column=3, stick="news")
Alex@165 43 run_b = tk.Button(buttons, text="Run", command=lambda: self.start())
Alex@160 44 run_b.grid(row=2, column=2, stick="news")
Alex@167 45 restart_b = tk.Button(buttons, text="Restart", command=lambda: self.restart(survived="no"))
Alex@160 46 restart_b.grid(row=1, column=5, stick="news")
Alex@160 47 load_3 = tk.Button(buttons, text="Load 3", command=lambda: self.load(2))
martiran@132 48 load_3.grid(row=3, column=2, stick="news")
Alex@160 49 load_4 = tk.Button(buttons, text="Load 4", command=lambda: self.load(3))
martiran@132 50 load_4.grid(row=2, column=1, stick="news")
me@96 51 step_b = tk.Button(buttons, text="Step", command=lambda: self.step())
martiran@151 52 step_b.grid(row=2, column=5, stick="news")
martiran@151 53 end_b = tk.Button(buttons, text="End", command=lambda: self.end())
martiran@151 54 end_b.grid(row=3, column=5, stick="news")
me@133 55 for column in range(1, 6):
me@133 56 buttons.grid_columnconfigure(column, weight=1)
me@96 57 return buttons
martiran@29 58
Alex@23 59 def load (self, snake_number):
martiran@136 60 """Ask for snake file loading.
martiran@136 61 Initialyzing snake and draw it on the field.
Alex@164 62 Return field back to default (without snakes) after end of the game."""
Alex@155 63 if self.step_id == 666:
martiran@29 64 self.step_id = 0
martiran@130 65 self.engine.snakes = [None, None, None, None]
martiran@29 66 pass
martiran@107 67 if self.step_id == 0:
me@150 68 file = tkfd.askopenfile(title="Open file")
me@150 69 if file == None:
me@150 70 return
martiran@29 71 snake = self.engine.create_snake(snake_number)
me@150 72 snake.load(file)
martiran@29 73 pass
Alex@103 74 self.engine.refill()
Alex@86 75 self.engine.redraw()
Alex@27 76 return
Alex@23 77
Alex@165 78 def start (self):
Alex@165 79 """Init running of the game."""
Alex@166 80 if self.step_id == self.game_length + 666:
Alex@167 81 self.restart(survived="yes")
Alex@97 82 if self.dead_snake_check() == False:
Alex@97 83 return
Alex@166 84 if self.step_id > self.game_length:
martiran@122 85 self.end()
martiran@122 86 return
Alex@165 87 self.engine.psnakes = self.engine.snakes[:]
Alex@165 88 self.run()
Alex@165 89
Alex@165 90 def run (self):
Alex@165 91 """Run the game with 'step_length' ms step
Alex@165 92 After the end of the game - restarts it with snakes survived in
Alex@165 93 previous game"""
martiran@32 94 self.step_id = self.step_id+1
martiran@28 95 self.engine.step()
Alex@160 96 self.after_id = self.canvas.after(self.step_length, self.run)
martiran@28 97 return
Alex@160 98
martiran@28 99 def step (self):
martiran@136 100 """Do the next game step"""
Alex@97 101 if self.dead_snake_check() == False:
Alex@97 102 return
Alex@166 103 if self.step_id <= self.game_length:
martiran@32 104 if self.after_id != None:
martiran@32 105 self.canvas.after_cancel(self.after_id)
martiran@32 106 pass
martiran@32 107 self.step_id = self.step_id+1
martiran@29 108 self.engine.step()
martiran@29 109 pass
martiran@29 110 else:
martiran@29 111 self.end()
martiran@29 112 pass
martiran@29 113 return
Alex@97 114
Alex@97 115 def dead_snake_check(self):
martiran@136 116 """Check the number of snakes alive.
martiran@136 117 End the game if alive snake number is less than two."""
Alex@97 118 dead_snakes = 0
Alex@97 119 for snake in self.engine.snakes:
Alex@97 120 if snake == None:
Alex@97 121 dead_snakes=dead_snakes+1
Alex@97 122 pass
Alex@97 123 if dead_snakes >= 3:
Alex@97 124 self.end()
Alex@97 125 return False
Alex@160 126
Alex@167 127 def restart(self, survived):
Alex@167 128 """"Restarts snakes positions after the end of the game
Alex@167 129
Alex@167 130 Options:
Alex@167 131 survived = "yes" - restarts next round only with snakes survived in previous round
Alex@167 132 survived = "no" - restart next roun with all snakes played in previous round"""
Alex@167 133 if survived == "yes":
Alex@167 134 snake_set = self.engine.snakes
Alex@167 135 else:
Alex@167 136 snake_set = self.engine.psnakes
Alex@163 137 self.step_id = 0
Alex@167 138 for i, snake in enumerate(snake_set):
Alex@167 139 if snake_set[i] != None:
Alex@163 140 self.engine.snakes[i] = snake
Alex@163 141 self.engine.create_snake(i, snake)
Alex@163 142 self.engine.refill()
Alex@163 143 self.engine.redraw()
Alex@23 144
martiran@28 145 def end (self):
martiran@136 146 """End the game and raise the window that tels about it."""
Alex@60 147 if self.after_id != None:
Alex@60 148 self.canvas.after_cancel(self.after_id)
Alex@60 149 pass
Alex@166 150 self.step_id = self.game_length + 666
martiran@29 151 root = tk.Tk()
martiran@29 152 end_label = tk.Label(root, text="End")
martiran@29 153 end_label.pack()
martiran@29 154 root.mainloop()
martiran@18 155 pass
martiran@32 156
me@42 157 if __name__ == "__main__":
me@42 158 snake_batle = UI()
me@42 159 snake_batle.root.mainloop()