Документ взят из кэша поисковой машины. Адрес оригинального документа : http://kodomo.fbb.msu.ru/hg/snake/annotate/14c3d41ce15d/snake.py
Дата изменения: Unknown
Дата индексирования: Fri Feb 28 20:48:35 2014
Кодировка:
snake: snake.py annotate

snake

annotate snake.py @ 47:14c3d41ce15d

Merge
author Alex Martynov <martiran@kodomo.fbb.msu.ru>
date Sun, 19 Dec 2010 23:26:16 +0300
parents 2a7b76d66e78
children acaa43cb15ad
rev   line source
me@44 1 """Guts of snakes."""
me@44 2
me@34 3 import engine
me@34 4
me@34 5 def preprocess(line):
me@44 6 """Remove comments and junk spaces from line of snake definition file."""
me@34 7 if '//' in line:
me@34 8 line = line[:line.index('//')]
me@34 9 line = line.rstrip()
me@34 10 return line
martiran@30 11
martiran@30 12 class Snake(object):
me@44 13 """Snakes.
me@44 14
me@44 15 Attributes:
me@44 16
me@44 17 - `cells` -- list of cells belonging to the snake The first of these cells
me@44 18 becomes head, the last one becomes tail, the rest ar body. If snake has
me@44 19 only one cell, it is tail.
me@44 20 - `color` -- color of snake
me@44 21 - `rules` -- a list of Rule objects
me@44 22 """
me@44 23
martiran@32 24 def __init__ (self, cells, color):
martiran@32 25 self.cells = cells
martiran@32 26 self.color = color
martiran@32 27 self.rules = []
me@34 28
me@34 29 def load (self, file):
me@44 30 """Load snake description from file.
me@44 31
me@44 32 See program design docs for file syntax.
me@44 33 """
me@34 34 magic, name = preprocess(file.readline()).split(' ', 1)
me@34 35 assert magic == "snake", "This is not snake file"
me@34 36 while True:
me@34 37 line = preprocess(file.readline())
me@34 38 if line == 'end':
me@34 39 break
me@34 40 assert line == '', "Rules must be separated by empty lines"
me@34 41 self.rules.append(Rule().load(file))
me@34 42
martiran@30 43 def fill (self):
me@44 44 """Mark every cell in `self.cells` as belonging to self."""
martiran@32 45 for cell in self.cells:
martiran@32 46 cell.snake = self
martiran@31 47 snake.cells[0].type = 'head'
me@40 48 snake.cells[1:-1].type = 'body'
martiran@31 49 snake.cells[-1].type = 'tail'
martiran@31 50 return
me@34 51
martiran@30 52 class Rule(object):
me@44 53 """Rule defining possible behaviour of snake."""
me@34 54
me@34 55 codes = {
me@34 56 'h': 'head',
me@34 57 'b': 'body',
me@34 58 't': 'tail',
me@34 59 '#': 'wall',
me@34 60 ' ': 'any',
me@34 61 '-': 'empty',
me@34 62 }
me@34 63
martiran@32 64 def __init__ (self, snake):
martiran@32 65 self.snake = snake
me@34 66 self.direction = (1, 0)
me@34 67 self.pattern = {}
me@34 68
me@34 69 def load (self, file):
me@44 70 """Load rule definition from file. Ignore any leading empty lines."""
me@34 71 y = 0
me@34 72 for line in file:
me@34 73 line = preprocess(line)
me@34 74 if y == 0 and line == '':
me@34 75 continue
me@36 76 if y == 7:
me@36 77 break
me@41 78 assert len(line) == 8, "Rule lines must be exactly 7 chars long"
me@34 79 assert line[-1] == ';', "Rule lines must end with semicolon"
me@34 80 for x, char in enumerate(line[:8]):
me@34 81 self.parse_cell(x, y, char)
me@34 82 y += 1
me@34 83
me@34 84 def parse_cell(self, x, y, char):
me@44 85 """Parse definition of cell in rule file.
me@44 86
me@44 87 Cell is defined by one character.
me@44 88 """
me@34 89 assert char.lower() in self.codes, "Illegal symbol in rule: %s" % char
me@34 90 cell = engine.Cell(x, y, None)
me@34 91 if char in 'htb':
me@34 92 if char.islower():
me@34 93 cell.snake = 'my'
me@34 94 else:
me@34 95 cell.snake = 'enemy'
me@37 96 if char == 'h':
me@37 97 assert (x, y) == (3, 3), "Own head must in the center of rule"
me@37 98 if (x, y) == (3, 3):
me@37 99 assert char == 'h', "In the center of rule must be own head"
me@34 100 cell.type = self.codes[char.lower()]
me@34 101 self.pattern[x, y] = cell
me@34 102
martiran@32 103 def applies (self, field, x, y):
me@44 104 """True if the rule applies in the field at position (x,y)."""
me@38 105 for px, fx in zip(range(7), range(x - 3, x + 4)):
me@38 106 for py, fy in zip(range(7), range(y - 3, y + 4)):
me@43 107 if fx, fy in field:
me@43 108 if field[fx, fy] != self.pattern[px, py]:
me@43 109 return False
me@43 110 else:
me@43 111 if self.pattern[px, py].type != 'any':
me@43 112 return False
me@38 113 return True
me@34 114
martiran@32 115 def rotate (self, rot):
me@44 116 """Rotate rule pattern `rot` times counterclockwise."""
me@39 117 for i in range(((rot % 4) + 4) % 4):
me@39 118 self.rotate_ccw()
me@39 119
me@39 120 def rotate_ccw(self):
me@44 121 """Rotate rule pattern one time counterclockwise."""
me@39 122 pattern = {}
me@39 123 for x in range(7):
me@39 124 for y in range(7):
me@39 125 pattern[y, 6 - x] = self.pattern[x, y]
me@39 126 self.pattern = pattern
me@39 127 x, y = self.direction
me@39 128 self.direction = y, -x
me@34 129
me@34 130 # vim: set ts=4 sts=4 sw=4 et: