view sandbox/gl.py @ 379:5639138f619a
Added alignment_type & block_type to both Alignment & Block
These are to help in mixins to create new Alignments/Blocks of the same type.
Use with care! It is in most cases better to use self.__class__ rather than
these attributes. (Or you may lose mixins in the way).
author |
Daniil Alexeyevsky <dendik@kodomo.fbb.msu.ru> |
date |
Tue, 01 Feb 2011 18:36:26 +0300 |
parents |
|
children |
61e5d8e146c7 |
line source
2 # http://disruption.ca/gutil/example3/example3a.html
7 from pygame.locals import *
8 from OpenGL.GL import *
10 from Image import Image
15 gutil.initializeDisplay(800, 600)
20 alien = Image('alien')
22 white = (255,255,255,255)
23 stringTex, w, h, tw, th = gutil.loadText("Cow!", color=white)
24 stringDL = gutil.createTexDL(stringTex, tw, th)
27 glClear(GL_COLOR_BUFFER_BIT)
29 glColor4f(1.0,1.0,1.0,1.0)
30 glTranslatef(100, 400, 0)
33 cow.draw(pos=(100,100),width=128,height=128)
34 alien.draw(pos=(400, 400),rotation=-15,color=(.9,.3,.2,1))
39 eventlist = pygame.event.get()
40 for event in eventlist:
41 if event.type == QUIT \
42 or event.type == KEYDOWN and event.key == K_ESCAPE:
45 if __name__ == '__main__':