view sandbox/gl.py @ 711:21cfc7897a8f
Implemented markup fileIO (closes #56)
This is done by adding file format 'markup' or 'markup:formatname', where
'formatname' is otherwise known alignment format.
The file format for is described briefly in fileio.MarkupFile docstrings.
This commit also contains example of defining Markup saving mixin:
markups.IntMarkupMixin and a test for it.
author |
Daniil Alexeyevsky <dendik@kodomo.fbb.msu.ru> |
date |
Thu, 07 Jul 2011 22:32:21 +0400 |
parents |
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children |
61e5d8e146c7 |
line source
2 # http://disruption.ca/gutil/example3/example3a.html
7 from pygame.locals import *
8 from OpenGL.GL import *
10 from Image import Image
15 gutil.initializeDisplay(800, 600)
20 alien = Image('alien')
22 white = (255,255,255,255)
23 stringTex, w, h, tw, th = gutil.loadText("Cow!", color=white)
24 stringDL = gutil.createTexDL(stringTex, tw, th)
27 glClear(GL_COLOR_BUFFER_BIT)
29 glColor4f(1.0,1.0,1.0,1.0)
30 glTranslatef(100, 400, 0)
33 cow.draw(pos=(100,100),width=128,height=128)
34 alien.draw(pos=(400, 400),rotation=-15,color=(.9,.3,.2,1))
39 eventlist = pygame.event.get()
40 for event in eventlist:
41 if event.type == QUIT \
42 or event.type == KEYDOWN and event.key == K_ESCAPE:
45 if __name__ == '__main__':