Changeset 46:dba440ba9a00
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tk_ui.py
r45 r46 ˆà 5 5 from game import Gameˆà 6 6 from user import Userˆà 7 ˆà from vector import Vector , nullˆàˆà 7 from vector import Vectorˆà 8 8 ˆà 9 9 game_size = 100, 100ˆà òÀæ òÀæ ˆà 30 30 def on_tick(self, tanks, bullets):ˆà 31 31 if self.user.base_left:ˆà 32 ˆà self.rotate_base( game.delta_phi)ˆàˆà 32 self.rotate_base(body.base_angle)ˆà 33 33 if self.user.base_right:ˆà 34 ˆà self.rotate_base(- game.delta_phi)ˆàˆà 34 self.rotate_base(-body.base_angle)ˆà 35 35 if self.user.turret_left:ˆà 36 ˆà self.rotate_turret( game.delta_phi)ˆàˆà 36 self.rotate_turret(body.turret_angle)ˆà 37 37 if self.user.turret_right:ˆà 38 ˆà self.rotate_turret(- game.delta_phi)ˆàˆà 38 self.rotate_turret(-body.turret_angle)ˆà 39 39 if self.user.accelerate:ˆà 40 ˆà self.accelerate( game.speed_delta)ˆàˆà 40 self.accelerate(body.speed_delta)ˆà 41 41 if self.user.decelerate:ˆà 42 ˆà self.accelerate(- game.speed_delta)ˆàˆà 42 self.accelerate(-body.speed_delta)ˆà 43 43 if self.user.fire:ˆà 44 44 self.fire()ˆà òÀæ òÀæ ˆà 54 54 self.user = User(keys)ˆà 55 55 w, h = game_sizeˆà 56 ˆà self.game = Game([], [self.user], w, h)ˆà 57 ˆà tank = Tank(null, self.user, self.game)ˆà ˆà 56 game = self.game = Game([], [self.user], w, h)ˆà ˆà 57 tank = Tank(Vector(50, 50), self.user, self.game)ˆà ˆà 58 game.bodies.append(tank)ˆà 58 59 ˆà 59 60 def init_ui(self):ˆà
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