Metal Gear Solid Peace Walker
Next game (canon)Metal Gear Solid 4: Guns of the Patriots
Metal Gear Solid 2: Sons of Liberty (2 , Metaru Gia Soriddo 2 Sanzu Obu Ribati?, commonly abbreviated as MGS2) is a stealth action game directed by Hideo , developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2 in 2001. It is the fourth game in the Metal Gear series produced and directed by and is the direct sequel of Metal Gear Solid. Its release was followed by an expanded edition, Metal Gear Solid 2: Substance for the PlayStation 2, Xbox, and Microsoft Windows. Metal Gear Solid 3: Snake Eater, a prequel to the entire Metal Gear series, followed in 2004. In 2008, a direct sequel, Metal Gear Solid 4: Guns of the Patriots was released.
The game was well received, shipping over 7 million copies worldwide. It received a metascore of 96 on Metacritic and average of 95.09% on GameRankings.[1][2] While the gameplay and graphics were universally acclaimed, critics and fans were divided on the philosophical nature and execution of the game’s storyline, which explores the themes of memes, social engineering, political conspiracies, and artificial intelligence. Critics and fans were also divided on Raiden, a new character who serves as the main protagonist for the majority of the game and the length of the game’s cutscenes. Over the years, the game has seen greater acclaim. It is now widely considered one of the greatest games ever made.
Two years after the events of Shadow Moses Incident, Solid Snake and Otacon, working as Philanthropy, receive intelligence of a new type of Metal Gear being transported through the Hudson River. As Snake boards the tanker, it’s seized by a group of Russian mercenaries led by Revolver Ocelot, intent on stealing the new Metal Gear.
For a full summary of the Tanker Chapter, see Tanker Incident.
Another two years later and the Big Shell, the offshore clean up facility constructed in its place is taken over by a terrorist faction calling themselves the Sons of Liberty. New FOXHOUND operative Raiden is sent in to neutralize the threat. However, all is not as it seems.
For a full summary of the Plant Chapter, see Big Shell Incident.
Theme Edit
Memetic engineering (the theory that ideas, beliefs and thoughts can be isolated and controlled) is the theme of this game. The aim of the Patriots is to control the flow of information through society, censoring the public from the things they don’t want shared. Solid Snake’s philosophy is that humanity needs to find something worth believing in and pass it on to future generations.
Substance is also a theme within the game. Raiden is a blank character, as he has been controlled and used his entire life. When Rosemary tells him about his room, an all white room with nothing more than a bed and a desk, Raiden becomes angry. When he finally meets with Solidus Snake, the person who introduced Raiden into war, he ends up having his own substance and personality. After taking down his "father" so to speak, he proclaimed his love to Rose, although she herself is also part of the "meme" theme. The game also features many more elements than its predecessor. The new first person aiming mode allows the player to target specific points in the game, greatly expanding tactical options, while guards can be blinded by steam and distracted by thrown objects. The player can now walk slowly, allowing them to sneak over noisy flooring without making a sound, or hang off walkways to avoid guards. The corner press move from the original title, which allowed the player a sneak peek around the next bend, is expanded to allow them to fire from cover.[3]
The guards were given more advanced AI "to prevent an imbalance of power," and unlike the original Metal Gear Solid, work in squads. They will call on their radios for a strike team upon seeing the player, then attempt to flank them and cut off their escape while avoiding the player’s attacks. If the player is skilled enough, the guards radio can be disabled with a well placed shot with any firearm. Often strike teams will carry body armor and riot shields, making them an even greater threat. The player can hide from guards and strike teams by hiding in places such as lockers or bathroom stalls.[4]
Boss battles and set pieces remain a case of finding a strategy that bypasses the defenses of the enemy. However, in a major break from action game standards, it is also possible to clear the entire game, including boss fights, without causing a single deliberate death, through the use of tranquilizer guns, stun grenades, and melee attacks.[4]
The game also features a new character, Raiden, who is more athletic and maneuverable than Snake and also whom the player controls, for the Plant Chapter.[5] Solid Snake is only playable in the Tanker Chapter.[6]Metal Gear Solid 2 began development in 1999. It was originally going to titled Metal Gear Solid III. The Roman numerals in the title was used to represent the three tallest skyscrapers in Manhattan, the setting of the game.[7]
According to Hideo in the documentary Metal Gear Saga Vol. 1, the original plot of the game revolved around nuclear weapon inspections in Iraq and Iran. In the plot, Solid Snake was supposed to stop the new 47:13 Metal Gear Solid 2 Making of The Hollywood Game
Metal Gear while it was located on an aircraft carrier, in a certain time limit. He was also supposed to defeat Liquid Snake and his group, implying that Liquid had faked his death from FOXDIE in the previous game. However, about six months into the project, tensions in the Middle East began to arise, so the development team decided that they couldn’t make a game with such a plot. The tanker in the final version is based on the original plot.[8]
Title screen of Metal Gear Solid 2: Sons of Liberty Trial Edition.
Significant changes to the game’s ending were made late in development following 9/11. A sequence depicting Arsenal Gear’s displacement of the Statue of Liberty and crashing through half of Manhattan was removed, as was a short coda that was supposed to appear after the credits, consisting of a newscast showing the Statue of Liberty’s new resting place on Ellis Island. At the point where Solidus Snake dies, Raiden was to have cut the rope on Federal Hall’s flagpole, causing an American flag to fall over Solidus’ body, though the development team removed all the American flags from the game.[9] For most of the game’s development, Raiden’s name was written in katakana as or literally "Raiden." After 9/11, Raiden’s name began to be written in kanji as .
"Since the story resembled 911 closely, and some people said ‘Raiden’ reminds them of ‘Bin Laden.’"The name was altered because in Japanese, "Laden" is written as .[10]
Metal Gear Solid 2 was also intended to reference the novel City of Glass, a novel by Paul Auster published in 1985, most notably in the naming of its characters. Raiden’s support team originally featured a field commander named Daniel Quinn (simply referred as the "Colonel" in game); Maxine "Max" Work, an Asian woman who saves the game data and quotes Shakespeare; and William "Doc" Wilson, the creator of GW. All take their names from key characters in the book, and all three would have turned out to be AIs. None of these characters appear in the final version. Their roles were absorbed by other characters, namely the "Colonel Campbell" simulation, Rose, and Emma Emmerich. Peter Stillman, however, takes his name from another City of Glass character.[7]
Metal Gear Solid 2 is the first, and thus far, only Metal Gear game to contain a note at the beginning that states that the events of the story are fictional.[11] It is also the only canonical Metal Gear to not feature a Mi 24 Hind at all, and is the first game to not feature a boss fight with it. Confidential.[12].
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