Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom2/m-o/nosun4.txt
Дата изменения: Thu May 1 00:00:00 1997
Дата индексирования: Mon Dec 24 13:49:44 2007
Кодировка:
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Title : nosun4.WAD
Author : Malcolm Sailor
Email Address : sailorm@muhammad.usask.ca
Misc. Author Info : Member of the black star coven

I would greatly appreciate feedback on:
ammo/health: there's more than I need but I know
where everything is.
difficulty: too easy/hard
how much you loved it/hated it.

.zips I have made:
darker.zip: contains darker.wad, my first level
3_pack1.zip: contains ruler.wad, omelet.wad
and tekrkbrn.wad, better than most stuff
out there but nothing special
ds-61-2.zip: contains seven high-quality maps
alapolgy.wad: two very short levels
fromdrem.wad: a very short level from a dream
lab.wad: a high-tech lab
boom.wad: a ghost-town. The first room is
practically copied right out of dante's gate.
It's good though.
wasteme.wad: an untested (at point of release)
wad. I left out the exit switch (blush).
sinferno.wad: a okay hell wad.
quikisgd.zip: one of my more recent releases.
Short, high quality, and action packed.
-...good, high quality level. Reminds me of e4m1
-cmarti39@icon.net
quikisg2.zip: Sequel to quikisgd
-Definitely got the adrenaline going
-Eric Luke
Skull.zip: skull.wad for doom 1
DS-61-3.zip: update of ds-61-2.zip
nosun.zip: first of this series. Kicks ass
-I love it sooooooooooooooooo
-Michael Krause
nosun2.zip: second of this series: the space ship at
the end of nosun (oh, so that's what it was)
nosun3.zip: wad of the day at Macdoom
-I'm sorry but this level is just to cool. superb
- Elf66
>dk.zip: dk.wad, a high quality fortress level<
!This last zip was postponed. I get an error about
an unknown thing class before the level starts.
According to Dck, there are no unknown things.
If anyone knows how to solve this problem, Help
is _Much_ appreciated.

Soon to come:
Work in The Black Star Covens The Talosian Incident
Web Page: Http://www.geocities.com/timesquare/8666/bscoven.html
(Maybe) Other Nosuns
Probably some other stuff.

THE BEST WADS:
Darkcvnt.wad. By keith phipps
Cabal*.wad By Sverre Kvernmo

MEANT TO BE PLAYED SEPERATELY FROM NOSUN 1-3!!!!!

Description : This is the fourth of a series of .wads I am making.
I'm going to divide this into two parts:

Story : You got out of the city. You liked those breaths of
fresh air, but now you gotta go back underground
again.

(See the original nosun for the story)

Layout : Medium size level.
Alien Temple to their demonic god. Kill all the baddies
you find and kick ass outta there.
As always, good texture alignment, fancy lighting, and
beautiful textures, although I think this is one of the
weaker of the nosun series.
The best are 1 and 3

Additional Credits to : Patrick Martin for testing and constructive criticism.
Check out his "Blakgate.wad"
It kicks ass.

Ben Morris for dck3.61
It kicks ass! I designed two maps in one week that
together total over 500 sectors, all thanks to his
editor.

All the good wads I ever played for giving me inspiration.
(Especially those mentioned above.)

John Bye for boosting my ego a little and letting
me into the Black Star Coven. Check out the
homepage at the top (or close). Mail john and become
a beta tester and you get to play a bunch of mine and
Many other Top-Quality wad designers before anyone else.
Also, play johns cygnusiv.zip.

Sverre Andre Kvernmo for designing the best levels
ever (cabal and others, some in the master levels).
He's also a pretty cool guy.
"Eternal Doom II just ain't the same without him."

My dad for fixing (and breaking) the computer.
And testing my levels on skill 3.

Whoever made Zennode.

PS: IF YOU STILL USE THE KEYBOARD; MAKE THE SWITCH (I RECENTLY DID).
YOU'LL KICK ASS TWICE AS MUCH AS BEFORE!

================================================================

* Play Information *

Episode and Level # : Map07
Single Player : Yes, built for it. No FUCKING (there did I piss
off you yuppies yet) multiplayer switches.
Cooperative 2-4 Player : Yes, Extra Monsters-not tested though
Deathmatch 2-4 Player : Closed off in the last little portion of the map
It would be a real fragfest. To much of one, in
my opinion. You can try it, but there'd be no way
to exit unless you played with monsters.
Difficulty Settings : Yes. Play it in UV for the full experience.
New Sounds : No
New Graphics : No.
Demos Replaced : None

* Construction *

Base : New level from scratch
Build Time : Who knows? Its taken me months to actually finish
testing it, but it didn't take all that long to
build.
Editor(s) used : Dck 3.61, by far the very best editor. Try it, it
kicks deus (and all the others) ass. Read the docs.
Known Bugs : Possibly, if you find any, email me, please!


* Copyright / Permissions *

IM AN ANARCHIST! YOU CAN DO WHATEVER THE FUCK YOU WANT WITH THIS WAD
BUT ONLY SO LONG AS YOU GIVE ME CREDIT FOR WHAT IVE DONE!!!