Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom/j-l/kswood.txt
Дата изменения: Tue Sep 13 00:00:00 1994
Дата индексирования: Mon Dec 24 13:33:47 2007
Кодировка:
================================================================
Title : KSWOOD
Filename : KSWOOD.WAD
Revision : 15 w180b
Author : Klas Sch”ldstr”m
Email Address : d90-ksc@nada.kth.se
Short Description : forest, castle, firewall, village

Description : The evil forces have captured a whole small
farmer village in a firewall and nobody has the
guts to pass the firewall. Your mission is to
take you to the village and blow away the evil
forces.
You are near now but you hear something,
you aren't alone in the forest and begin to run
to the small castle before something will get you.

The game is constructed for a single player on
hurt me plenty or hey not to rough.
For more players hurt me plenty or ultra-
violence
Deathmatch start spots are all in the small
village for some tight fighting.
You are supposed to find the amo you need
but you must fight to get amo, so if amo
is running low begin to run before you run
out of it, you need it to pass the enemy.
I you leave amo, remember were you left it.
The demo1 shows how to finish on skill 2.
The demo2 and demo3 show how to get in to the
castle on skill 4.

Additional Credits to : ID, and all people who do adds on.
================================================================

* Play Information *

Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes ( little more of everything )
Deathmatch 2-4 Player : Yes (7 point all in village, BFG in main house)
Difficulty Settings : Yes
New Music : Yes ( Mountain King by Edward Grieg (classic2))
Demos Replaced : All


Difficulty Settings
Hey: Fun for peole who like Hurt me plenty
Hurt: Fun for people who like ultraviolence
Game has been done on this level
Ultra: if you think nightmare is fun
Multi: Some extra monster to keep spirit up

* Construction *

Base : New level from scratch
(40 hours building + 10 hours playing )
Editor(s) used : DEU 5.21GCC, BSP 1.2, Reject 1.0
Known Bugs : In front some of the houses is a small invisible
step. It is no playing problem.
In two places can monster
be invisible from some angles
in demo1 it happens once.
It has something with nod-building to do.



* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.