Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom/g-i/ggore.txt
Дата изменения: Thu Jul 20 00:00:00 1995
Дата индексирования: Mon Dec 24 13:12:07 2007
Кодировка:
*-------------------------------------------------------------*
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| G O R I L L A G O R E |
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Title (Once Again) : Gorilla Gore
Filename : GGORE.WAD
Author : Michael Lundy
Posting From : pdjlundy@cts.com (Do NOT e-mail me!)
Email Address : None, so DON'T use the above adress.
Misc. Author Info : I am a veteran WAD builder, being the
author of:
HOUSES13.WAD
DETHPOND.WAD
CLP.WAD
HT_CTHDR.WAD
DFRIFLE.WAD
MIKEBOKN.WAD
I don't quite remember anything else
I did.

Brief Description : All-round single level for DOOM one.

WAD features : + A very diffucult level. Compare to
WADs like H2H levels.
+ Other skill levels are much easier
for starters.
+ 100% perfect texture alignment.
+ Very good texture choices, also.
+ Two DOOM II graphics processed
through NeoPaint and put into this.
+ Play single player, or your friends
in Deathmatch or Cooperative mode.

WAD info in more detail : This level was designed to serve well
in all modes of play. Just remember
to turn off monsters in Deathmatch.
This level is only 117 sectors big,
but how long it takes doesn't matter.
Surviving in Ultra-Violence is the
real goal. If this level doesn't look
like it has a lot of monsters, just
remember how much ammo you have.
By the way, when I said 100% perfect
alignment, I meant I did more than
unpegging upper and lower textures, I
did a hell of a lot of manual texture
offsetting. I know there are editors
that can do this automatically, but
the editors that do that really suck,
like DCK.

Won't fully work with : Nothing.

Won't work at all with : Your butt, and everything else that
is not DOOM one of any registered
version.

Big Thanks to : Raphael Quinet for DEU 5.21
Jason Hoffoss for DMapEdit 4.0.11
Id Software for DOOM

Additional Credits to : Oliver Montanuy for DeuTex 3.5
Zink the Dink for EnDoomer 1.0.11
OSCS for NeoPaint 2.0 (or something)
Id Software for DOOM II
My family for making my bored enough
to start this level.

*--------------------------------------------------------------*

* Play Information *

Game : DOOM
Map Number : E1M1
Single Player : Yes
Cooperative 2-4 Player : There's enough monsters.
Deathmatch 2-4 Player : Why Not.. (Not quite tested)
Difficulty Settings : Yes. It's quite implemented, allright
New Sounds : No
New Graphics : Yes. Title screen, and two textures
New Music : No
Demos Replaced : None. I wasn't very good myself
Anything Else Replaced : Yes. The ending screen. I think I'm
the only one who can make the prompt
the correct color when you exit.

* Construction *

Base : New WAD from scratch
Main Editor(s) used : DEU 5.21, DMapEdit 4.0.11
Other Editor(s) used : DeuTex 3.5, NeoPaint, Endoomer
Build Time : 3 days (Not hourly consecutive)
Known Bugs : None.
Future Improvements : None.

* Troubleshooting *

Problem: My refresh daemon crashes when I load this WAD.
Solution: You might be running DOOM II with this. Move the
files to DOOM one.

Problem: This level is too diffucult.
Solution: Try an easier skill level.

Problem: There aren't enough weapons when I play Deathmatch.
Solution: Quit playing Deathmatch against yourself!

Problem: There are too many monsters getting in the way when I
play Deathmatch.
Solution: You should of used the -nomonsters option.

* Copyright / Permissions *

Authors may NOT use this WAD as a base to build additional
WADs.

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: (Best place to upload: ftp.cdrom.com)

BBS numbers: None.

Other: None.