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http://www.apo.nmsu.edu/Telescopes/TCC/html/namespacetcc_1_1axis_1_1coord_conv_with_f_p.html.
http://www.apo.nmsu.edu/Telescopes/TCC/html/namespacetcc_1_1axis_1_1coord_conv_with_f_p.html.
1. lsst.tcc: python/tcc/axis/coordConvWithFP.py Source File
lsst.tcc љ 1.2.2-3-g89ecb63 . ... Files . ... python . ... axis . coordConvWithFP.py . ... 22 љ def coordConvWithFP (fromCoordSys, fromPVTPair, fromPxPMRadVel, fromDir, toCoordSys, obj, inst, zeroPM, useGSWavelen): . 23 љ """!Convert a coord from one coordinate system to another . ... 35 љ @param[in] obj object block computed at desired desired TAI date of conversion . ... 50 љ obj = tcc.base.Obj(obj) # make a copy so I can change obj.site if useGSWavelen . ... tcc.axis.rotFromObs.rotFromObs . ...
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Ссылки http://www.apo.nmsu.edu/Telescopes/TCC/html/coord_conv_with_f_p_8py_source.html -- 35.1 Кб -- 14.09.2015
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2. Stellarium: StelCircleArcRenderer Class Reference
Stellarium 0.12.3 . ... StelCircleArcRenderer Class Reference . Provides functions to draw circle arcs using StelRenderer . ... drawGreatCircleArc (const Vec3d &start, const Vec3d &stop, const SphericalCap *clippingCap=NULL, void(*viewportEdgeIntersectCallback)(const Vec3d &screenPos, const Vec3d &direction, void *userData)=NULL, void *userData=NULL) . ... Create a circle arc renderer to draw multiple circle arcs . ... void(*)(const Vec3d &screenPos, const Vec3d &direction, void *userData)љ . ...
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Ссылки http://astro.uni-altai.ru/~aw/stellarium/api/classStelCircleArcRenderer.html -- 26.8 Кб -- 28.02.2014
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3. Generalized Spherical Harmonics for All-Sky Polarization Studies
... Consequently, it is inappropriate to expand and in ordinary spherical harmonics. The proper expansion expresses both and simultaneously in terms of a particular order of generalized spherical harmonics. ... Generalized spherical harmonics start at , and for each , . ... Generalized spherical harmonics obey a sum rule analogous to a familiar one for ordinary spherical harmonics, but it includes an explicit phase factor which depends on the orientation of the two lines of sight. ...
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Ссылки http://www.adass.org/adass/proceedings/adass96/keegstrap.html -- 13.2 Кб -- 23.06.1998
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4. Long description for the illustration of a pixel's definition
. This diagram illustrates how the definition of a pixel depends on the users distance from the viewing surface (paper or screen). The image depicts the user looking at two planes, one 28 inches (71 cm) from the user, the second 140 inches (3.5 m) from the user. An expanding cone is projected from the user's eye onto each plane. Where the cone strikes the first plane, the projected pixel is .28 mm high. Where the cone strikes the second plane, the projected pixel is 1.4mm high. Return to image.
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Ссылки http://crydee.sai.msu.ru/~vab/html.doc/css2/images/longdesc/pixel1-desc.html -- 1.9 Кб -- 01.05.1998
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