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Motion Under Constant Acceleration 2D Motion

We are now beginning a discussion of motion in 2D. For the most part, this motion is analogous to what we have discussed already for motion in 1D. Projectile motion is one of the most common forms of motion in 2D under constant acceleration.

This occurs when you hit a baseball, throw a ball, kick a soccer ball and several other familiar instances. However, even though the object is now moving in 2D, that is it has a change X and Y position with time, it is still governed by the basic 1D equation of kinematic motion that we have been working with.

v(t) = vo + at

The graphical representation of this is shown below:

To give you an empirical understanding of this, three demos were done in class.

So even though we are now in 2D we are still interested in measuring position and velocity as a function of time. However, in this case we will be plotting the X and Y components of velocity and position.

Here is an example of an X-Y trajectory for some object in motion.

If we examine the specific time interval in the above trajectory, see between 3 and 4 seconds, we can asses the velocity in both the X and Y-directions. This is shown below:

We will be studying projectile motion both in the atrium and in Applet land. For now, the following two graphs summarize the kinds of observations you can make about projectile motion:

Relevant parameters:

All of this will be relevant to ballistic cows on the last day of class.