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Several image memories may be associated with each image display. However, at the moment the blinking between different image memories is so slow that is it not very useful to create image displays with many image channels. Images can be loaded into any of the image memories. They are referenced by numbers 0, 1, ... . A typical command sequence would be:
LOAD/IMAGE galaxy 0 ! load an image in channel 0
LOAD/LUT heat ! load a colour look--up table
DISPLAY/CHANNEL 0 ! display memory channel 0
The most important commands associated with handling the image
memories are:
CREATE/DISPLAY - create an image display with image channels(s)
VIEW/IMAGE - explore an image ...
LOAD/IMAGE - load an image into image memory
GET/IMAGE - read an image from the image memory
GET/CURSOR P5=w - read pixel values of displayed image using a
zoom window
DISPLAY/CHANNEL - display the image in the selected channel
CLEAR/CHANNEL - erase data in an image channel
SCROLL/CHANNEL - scroll the image
SHOW/CHANNEL - show status of image channel
DELETE/DISPLAY - delete display window