The Frame Menu
The Frame menu controls multiple frame buffers in SAOtng.
Each frame buffer has its own colormap associated with it and can
display one or more images. The current frame is displayed below the
menu.
The following options are available via the File menu:
- Goto Frame [n]
- For each frame, a Goto Frame menu option exists to
change frames. If an image is loaded into a frame, its name is
specified in the menu.
- Create New Frame [n]
- Create a new frame #n, where n is the
next available frame number.
- Annotate Frame
- Brings up a menu which allows you to add annotations to the current
frame. You can add the current image filename, date, a description of
the region name mapping, or a text marker. Annotations are implemented
as text markers. They initially are placed
in the upper left corner of the screen but can be moved anywhere.
In addition, if more than one frame has been created, the following options
become available:
- Goto Next Frame
- Make the next frame (in numeric sequence) the current frame, wrapping
back to frame 1 as needed.
- Goto Previous Frame
- Make the previous frame (in numeric sequence) the current frame, wrapping
back to the last frame as needed.
- Delete This Frame
- Delete the current frame (including any image being displayed).
Finally, two independent sets of frame options are available. if only
frame #1 is active, then autoconfiguration options are displayed:
- Manually configure width and length of frame #1
- This will bring up a dialog window that allows specification of
a framesize regardless of the size of the loaded image. One or two
integer values should be entered (a square frame is assumed if one
value is specified) and the current frame will be reconfigured for that
size. When a frame size is specified manually, auto-configuration
is turned off so that new images use also the specified frame
size. They can be turned back on with:
- Disable/Enable Auto-configure of Frame #1
- Toggle the autoconfig mode. When
turned on, loading new images will trigger a frame autoconfigure.
When turned off, the last frame size will be used for new image.
If more than 1 frame is active, then tile and blink options are
available:
- Tile Frames
- Display up to 4 frames on a single screen. The current frame is
activated by moving the mouse into that area on the screen.
- Blink Frames
- Blink frames by displaying them in sequence. The blink rate can be
controlled using the Control Panel menu option in the
File menu. While blinking is active, the name of this option
is changed to Stop Blink and it is used to stop the blinking.
Return to SAOtng GUI Help Page
Last Updated June 14, 1997