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Дата изменения: Fri Jan 19 00:00:00 1996
Дата индексирования: Mon Dec 24 14:27:04 2007
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================================================================
Title : Saturn Communications Complex
Filename : SATCMPLX.WAD
Author : Pain Elemental (Jason Staples)
Email Address : jstaples@oeonline.com
Misc. Author Info : my 4th major PWAD effort... They're gettin better.
NOTE: This level was packed with WARM v 1.4... if
you intend to modify any linedefs of sidedefs
you will have to 'unpack' it (with WARM) first.
Description : A communications base that makes a pretty damn good
level... Not a lot of story really. This is going
to be included in a major DOOM 2 project tennatively
called 'BIGGER' due out in a couple of months... It's
gonna replace all 32 levels... (ambitious, huh?)
(A little too ambitious... It never got finished so
I'm releasing it as a single level...)

Additional Credits to : Whoever sequenced the music... (Sorry I don't know
your name)
================================================================

* Play Information *

Game : DOOM II
Episode and Level # : MAP01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes (a lot of work involved in creating a single player &
multiplayer level)
Difficulty Settings : Yes (the game is quite different on different skill
settings)
New Sounds : No
New Graphics : Yes (labels for areas, a tower texture)
New Music : Yes (Burn by Nine Inch Nails)
Demos Replaced : None (It's a pain in the ass if it isn't for your
version of DOOM)

* Construction *

Base : New level from scratch
Editor(s) used : DEEP v7.30S (until it got too big to save in the
shareware version), then I finshed the level in
in DETH v2.3... Nodes, Blockmap, & Segs were created
with DEEPBSP (part of the DEEP package) (NICE BSP
builder by the way... FAST as hell and able to
process .WADs of any size) The REJECT map was built
with RMB v2.1 (Reject Map Builder) This level was
'packed'with WARM 1.4 (cuts about 80K off the final
.WAD size. MIDI2MUS was used to convert the music to
.MUS format. The Antenna Tower texture was modeled in
POVCAD v3.0a and rendered in the excellent freeware
ray tracer POVRAY 2.0 (Persistence of Vision). Text
labels for the rooms/areas were created with ProImage
Plus (another GREAT program). Images were color
quantised (sp?) scaled, and cropped with Paint Shop
Pro. FINALLY DEUTEX v3.5 was used to condense all of
this shit into ONE PWAD. (DEUTEX rules!)

Known Bugs : On Ultra Violence sometimes the game will crap out
with a M_Alloc error (memory allocation) if you've
played a good portion of the level and then try to
load a game. This is due to the large number of
THINGS in my level. This error is quite rare now.
(I had to go through and remove a lot of not so
important decorations in the level). Though this
bug is annoying, it merely forces you to restart DOOM
again... No real damage is done (you were trying to
load, anyways). This error only happens to me when
I IDCLIP through a lot of the level and don't kill
anyone that I see and try to load... So... it's a
minor bug.


* Permissions *

Authors MAY use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

You may do whatever you want with this file.


* Where to get this WAD *

FTP sites: ftp.cdrom.com/.2/idgames/levels/doom2/

BBS numbers: After Hours BBS (810)-545-4604

Other: Email me if you need a copy (but then why would you if you have this
copy?) Also e-mail me with any new bug reports, questions, comments,
suggestions or breath mints. My address is: jstaples@oeonline.com