Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom2/m-o/marduk2.txt
Дата изменения: Tue Mar 7 00:00:00 2000
Дата индексирования: Mon Dec 24 14:07:22 2007
Кодировка:

Поисковые слова: moon
M A R D U K
- By Patrik HЖglund

The story aint complicated. Get the blue skull
key and escape. That ought to be easy, you think,
but when that f***** key always seem to escape
your grasp, things get more complicated. That's
good, because you want a challenge, eh? Thought so.
That is the so called story, but who needs a story
anyway? This is Doom II, remember.

And now, a little note for all zdoomers out there. If you
intend play this level, it is recommended that you turn
of jumping. The level is designed for people who don't
jump, so to speak. It will work decently with jumping, but
it won't be any funnier, believe me.

---Some facts---

Level compability: It works with v1.666 and above, which
in practic mean any source port available!

Editor used: DCK 3.62

Estimated play time on UV: 15 minutes (very roughly...)

Monsters on UV: about 90

Difficulty levels: Yep.

Cooperative play: Sure. I threw in some extra cyber-
demons just for you! :)

Deathmatch: Yep, but this is primarily a solo level.

---Me---

Mail adress: grul@telia.com

That's it. Now go beat my level!

/Patrik