Äîêóìåíò âçÿò èç êýøà ïîèñêîâîé ìàøèíû. Àäðåñ îðèãèíàëüíîãî äîêóìåíòà : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom2/m-o/makeitso.txt
Äàòà èçìåíåíèÿ: Mon Jul 14 00:00:00 1997
Äàòà èíäåêñèðîâàíèÿ: Mon Dec 24 14:25:16 2007
Êîäèðîâêà:

Ïîèñêîâûå ñëîâà: earthquakes
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Title : MAKEITSO.WAD
Version # If Any : 1.0
Date Finished : 5.Jan.96
Author : Marcus Malden
Email Address : rp11910@online-club.de
marcus.malden@uni-essen.de
http : http://online-club.de/m3/rp11910
Other Files By Author : See MALWAD.TXT for a complete description of
my PWAD-Levels compared to its filedate.
You should have seen ELDORADO, EYELESS and MOOD.
My levels will be always three parts:
1) The Level as PWAD (*.WAD)
2) The Textfile (*.TXT)
3) The Zip-file (*.ZIP)
Misc. Author Info : I've been dooming around mostly with DOOM II
since June 1995. I am building levels one after
the other. My first levels were not well
thought out, you should better miss them and
play my newer ones.
I play DOOM II on a 486DX2/66 with a slow GFX-
Card. I have IPX, but no modem yet.
Description : This PWAD is a five-level epilogue. The levels
are described in detail below. There are new
sounds, graphics, textures and demos.
Additional Credits to : All Programmers of DOOM related stuff.
esp. Eliasos Polosonolionous
(he lend me his Terracottanol)
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º * Type of DOOM or DOOM II file*º
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New level WAD : Yes
Runs with : DOOM2

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º * Play Information * º
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Map in DOOM II : MAP01 MAP02 MAP03 MAP04 MAP05
Single Player : MAP01 MAP02 MAP03 MAP04 MAP05
Cooperative 2-4 Player : MAP01 MAP02 MAP03 MAP04 MAP05
Deathmatch 2-4 Player : MAP01 MAP02 MAP03 MAP04 MAP05
Difficulty Settings : Yes
New Sounds : Yes
New Music : Yes (take that for sure!)
New Graphics : Yes
Demos Replaced : DEMO1 DEMO2 DEMO3
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º * Construction * º
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Base : New levels from scratch
Build Time : Between 30min. and 3 Months
Editor(s) used : DEU À6.66, DEUTEX, NEOPAINT 3.0
Known Bugs : Ask me! C'me on...
May Not Run With... : WINDOWS
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º * Description * º
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MAP01: EASY ON, EASY OFF
This level is rather easy to solve, both in single and multiplayer.
It should provide you with some weapons and ammo, like MAP01 in
original DOOM2.
In Deathmatch, when you have more weapons, you might have more
fun. All levels are meant to be played in -altdeath mode, although
they could be played in plain deathmatch too, if you like it.
Title : KILLEV1.WAD
Version # If Any : 1.1
Date Finished : 4.JAN.96
Author : Marcus Malden
Difficulty Settings : Yes
Base : New levels from scratch
Build Time : Approx. two days
Editor(s) used : DEU À6.66, DEUTEX, NEOPAINT 3.0
MAP02: ASPIDERIN
Get the feeling of this level in the second Demo, that I recorded
at Difficulty level 4 (Ultra-Violence). That is also the term that
should describe the level. Although I didn't finish the level at
the try, I showed you all rooms and esp. the way you will not be able
to finish all monsters. Try to let the different monsters shoot at
themselves. There is also a more easy way to kill the first spider,
that I leave to your imagination, I tried it the hard way. (...and
I won't give away any secrets...)
The level is quite straightforward and not good for Deathmatch play.
I added starting points that should be fair to make it playable.
Don't expect fun here, though!
Title : KILLEV2.WAD
Version # If Any : 1.2
Date Finished : 4.JAN.96
Author : Marcus Malden
Difficulty Settings : Yes
Base : New levels from scratch
Build Time : One day
Editor(s) used : DEU À6.66, DEUTEX, NEOPAINT 3.0
MAP03: ...AND THE DEMONS CAME TO PLAY.
This level has two ideas in it: Demons that come out of skin-walls
(Just like ACE VENTURE came out of the Rhinozeros in "When Nature
Calls"), and a switch that builds a bridge ("building a bridge to
your heart...")
Well, the level has not much atmosphere or thrill, it even lacks
my excitement. So you better should try it in Deathmatch for a
few frags. Note: You will not get caught in DM, there is a switch
that opens it again. (Try for yourself.)
Title : KILLEV3.WAD
Version # If Any : 1.0
Date Finished : 5.Jan.96
Author : Marcus Malden
Difficulty Settings : Yes
Base : New levels from scratch
Build Time : One day
Editor(s) used : DEU À6.66, DEUTEX, NEOPAINT 3.0
MAP04: SWIMMING POOL
A solution is shown in DEMO1.
This level has been fun to construct because of the theme in it.
I have build it three month ago and now I found it possible to
link it into this compilation. It is a very good deathmatch level,
and should surprise you even in single player. It is the only
level that does not support any new texture. (I suppose adding a
new texture would ruin it.)
I added two more teleporters in that are primary for deatmatch
mode. It was the best way to get the player out of the final
sector.
Title : L1.WAD
Version # If Any : 1.3
Date Finished : 5.JAN.96
Author : Marcus Malden
Difficulty Settings : Yes
Base : New levels from scratch
Build Time : 3 Months
Editor(s) used : DEU À6.66, DEUTEX, NEOPAINT 3.0
MAP05: THINK LIKE A NORBERT (Bonus Level)
The end of this compilation is a fast-paced action-hot Level that
should kick your ass in Single and Co-Op mode. It is even playable
in Deathmatch (do not use -respawn here!), if you leave the
final enemy untouched.
Title : NORBERT.WAD
Version # If Any : 1.0
Date Finished : 31.DEC.95
Author : Marcus Malden
Difficulty Settings : Yes
Base : New levels from scratch
Build Time : 48 min.
Editor(s) used : DEU À6.66, DEUTEX, NEOPAINT 3.0
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º * Copyright / Permissions * º
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Authors may use this level as a base to build additional
levels. Please keep this file updated by appending, not by overtyping!

You MAY distribute this WAD, provided you include this file.
You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
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º * Where to get this WAD * º
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FTP sites: www.cdrom.com

Other:
Author Adress:
Marcus Malden
rp11910@online-club.de
Germany