Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom2/a-c/bds3.txt
Дата изменения: Sun Oct 22 00:00:00 1995
Дата индексирования: Mon Dec 24 13:13:51 2007
Кодировка:

Поисковые слова: южная атлантическая аномалия
================================================================
Title : FourPlay...
Filename : BDS3.WAD
Author : Barry D. Sebastian
Email Address : Ballistiks@aol.com
Misc. Author Info : I live in Cinti. OH., married (still !) - a tribute
to her patience, three girls - two are "fair" at the
game..., enjoy the creative possibilities of level
construction.
================================================================

---> BDS3.exe should contain these files:

BDS3.wad (level)
BDS3DEMO.lmp (demo)
READBDS3.txt (this file!)


Description : This is the third level I've dreamed up (Get
BDS1.exe (DOOM) and BDS2.exe (DOOM2) if you
haven't already!). This is my first level totally
conceived within the DOOM2 environment... hope you
enjoy it!

This is not as large a level as my first two, but it
is very challenging. The "floorplan" is basically
a symetric four quadrant design, and as such - easy
to get disoriented in. The center (which is where
you begin in both single player and multi-player) is
a large room divided into 4 areas by an elevated
"cross" that is actually a lift. Each of the four
center sections open into rooms which contain
goodies - at a price. Further exploration of the
area will find access to keys and surprises !

If you find yourself in the yellow key area, you
will HAVE to face the Cyberdemon (my personal
favorite) before escaping with the yellow key (the
exception being on lower difficulty levels). The
yellow key door (off the center room lift) is
tricky - beware...you can get in, BUT NOT OUT
without the yellow key ! This is where you'll find
the BFG and plasma rifle... You CAN exit the level
without going into the "yellow key area", but, I
hope there are no cowardly marines in this outfit !!

My advice is to get the blue key first, because if
you get to the "wooden room" and successfully make
the "jumps" to get to the blue key door, and DON'T
have the blue key - you're screwed. This, however,
makes for interesting multiplayer play... One trick
for successfully navigating the wooden room - make
your way to the two overlook doorways, and time
a couple of rockets so that you get the Revenant and
Baron shooting at each other. It will save you ammo
and is an interesting vantage point for them duking
it out! (Check out the demo...)

There ARE some secret areas. One, I call the cave -
is pretty big, and you can get the chainsaw as well
as dead there. Try to find it - I hint at it in the
demo. If you like to go for 100% secrets, try to
find the "hidden Revenant". If you do, he'll
surprise YOU !

I had deathmatch in mind with this level. Use the
lifts and transporters to set up ambushes. Deathmatch
2.0 will insure plenty of ammo, etc. (I recommend
the "No Monsters" flag from either the command line
or Death Manager shell - much better for Deathmatch,
and it runs faster...)

I'll not say anymore - now hop to it! ...and save
your game often... (The save game bug I got a
couple of complaints from in my previous BDS2 -
"The Phantom" level is not present in this level).


As with The Kicker and The Phantom, my best advice
is to KEEP MOVING!


* To play "FourPlay":

With the BDS3.wad file in the DOOM2 directory type:

doom2 -file bds3.wad

Choose a difficulty setting of your choice.

If you would like a "tour", please help yourself
to the demo I've included. I'll show you SOME of
the secrets... To run the demo, with BDS3.wad AND
BDS3DEMO.lmp in your DOOM2 directory type:

doom2 -file bds3.wad -playdemo bds3demo

(This demo was created using DOOM2, version 1.9 -
it will not play when running a previous version)


Additional Credits to : Makers of DEU, and all the creative minds out there
making cool levels, ----------------
-------> and of course: | ID Software. |
----------------
{I sure wish there was a BSP2 - hint, hint...}

Jim Flynn for the "Linedef Type" decimal codes,
which enables use of the fast doors, lifts, etc.

================================================================

* Play Information *

Episode and Level # : M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : Demo of this level provided

* Construction *

Base : New level from scratch
Editor(s) used : DEU2
Known Bugs : None
Build Time : 30 hrs +/- some !


* Copyright / Permissions *

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Where to get this WAD *

FTP sites: AOL - DOOM area, some internet sites, etc.(if you liked it, pass
it around! - maybe it will find it's way to various BBS's),

This material is not supported or warranted by ID Software, Inc.

Happy DOOMing . . .

If you liked this level - get BDSDOOM. It's my latest - 5 level add on for DOOM2.
You'll love the ending! It's worth the download time!