Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom2/a-c/alleys.txt
Дата изменения: Mon Aug 21 00:00:00 1995
Дата индексирования: Mon Dec 24 13:47:28 2007
Кодировка:

Поисковые слова: ngc 6520
ALLEYS OF THE RIPPER for DOOM][
================================================================
"Will there never be a day unpolluted with blood?" - Tacitus, the Annals.

Title : ALLEYS.WAD (v1.1)
Author : Vince Russett, from Cheddar in Merrie England
Email Address : 100652,3047@compuserve.com
Misc. Author Info : Recently discovered that an addiction to
DOOM2 can be life-threatening - my family
have threatened my life if I don't stop firing
mini-guns after 12 midnight. It's a tough
life being a space-marine...

Description : My very first DOOM2 .WAD (-ish).

The end of the Callisto campaign (see below)
should have meant well-earnt retirement for you,
marine.

Now that the Callisto anomaly has been brought
back to earth, someone else can mop up the
remains..after all, we now have the measure
of the monsters, and are starting to clear
them out of most of earth.

But there is a problem...one of the spooks at the
military academy came up to you in the camp
laboratory last night with a bunch of old
books and things in a time-stasis case.

He said there were quite a few of them in a
military store in deepest Iowa (thats right, the
one where the Ark of the Covenant is stored) -
and told you that this was a CLASS 1 secret.
Even the president was never told about these,
and up until now, no-one has known how to interpret
them. They are in a variety of hands, some
ancient (one even seems to be a papyrus scroll
with hieroglyphics, although the spook will only
mutter darkly about plagues and darknesses when
you ask about it) and some more modern.

The upshot of it is that all describe foul beings
that have haunted some troubled spots of earth. The
spook produces a marbled edged ledger, its pages
spotted with blood, and edges burnt.

You read the copperplate with a sinking feeling..
"The ledger of William Jago, butcher, at the sign
of the Red Deaths Head, Solomons End, Whitechapel,
London, in the year 1858...I know the things
were out in the alleyways in Whitechapel again
last night..I know it is not a dream, and I saw
the two watch men all burnt up by the fire from
the evil brown things hands..all the people hid
behind their doorways, and even the night-walkers
fled..there was a great beast of some kind that
made a blasphemous noise in which I could hear
no words spoken..noises as of engines came from
the site where the new buildings are to be made
by Cut-Throat Alley..I heard terrible deep
laughter, vile laughter..some arch-fiend is
hiding in the alleyways, and I fear for my soul.."

"All we know, Blazkowicz, is that Jago and his
shop and all the area around it were destroyed
in a huge fire, and they never recovered any
bodies" says the spook "but theres a problem...
the British government psychics say that the
bastards have come back twice..once during the
1880s and again during the first world war...
at least one of the Jack the Ripper sightings
was of a brown thing the size of a man with
thorns growing from its legs and arms, and
fire around it..they put the man who reported
it in Bedlam, but we think we know the truth
now...and they say that the problem may emerge
again..soon"

The spook tells you about the experiments with the
Callisto anomaly, and the attempts to use it to
see the heart of Victorian London.

"Unfortunately, we lost a few men attempting to
get through, Blazkowicz...keep an eye out for
them, some may be rescuable..We think that most
of the ammunition and stores we sent through has
reached the target area, but we aren't sure..
we are not even sure if we can bring you home..
keep a sharp eye for anything that looks like
a switch..if the creatures are there, it'll be
heavily guarded."

"Some of our people have a theory that the Callisto
anomaly will transport you to the nearest brood
of the hellspawn..the nearest to here is London
1858, but there may not be a way straight back.
There's another..well, that can wait! It looks like
your tour of duty, marine..if you don't make it
straight back, read the update on your belt computer
- it's updated automatically, and it should give
you some idea of what you're up against..good luck!"

You strap on your military revolver, walk up to the
Anomaly Lab. "OK, lets rock.." and you step into
the machine. Night settles...
================================================================

* Play Information *

Episode and Level # : MAP 10
Single Player : Yes (KILL! KILL! KILL!)
Cooperative 2-4 Player : No (wimp mode)
Deathmatch 2-4 Player : Yes (not playtested, but should be OK - use nomonsters)
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
Gamma Correction : One below the level that shows dark areas as flat
grey - this level is SUPPOSED to be dark. On my
machine, it's level 3. Play with the lights off. At
night. Not on scopolamine - I don't want deaths on
my conscience
Also available by me : The callisto anomaly .WADs for DOOM (1), BEACH.WAD,
BATHS.WAD, CORRIDOR.WAD, MURDERUS.WAD, VAULT.WAD.
Available as CALLISTO.ZIP (try the DOOM1 library on
this forum). WATRMILL.WAD AND MANCUBI.WAD conclude
this DOOM ][ series.

* Construction *

Base : Indigestion, drunkenness, a perverted imagination
and an interest in industrial archaeology.
Build Time : Oh, god, weeks, months, where did my muscle tone go?
Editor(s) used : Win32DEU, DEU2 and BSP 1.1w
Known bugs : Well...it isn't big enough...that bugs me. One
small eccentricity of Win32DEU is that it lets
you copy one thing directly on top of another.
If that's an enemy, they can't move, so it's no
good, but it is entertaining in some other ways.
I've left one in deliberately...can you spot it?

Available from : Er...here.

* Copyright / Permissions *

I don't care, but please respect Id Software, or they might not do it again..
Respect...Raphael Quinet, Colin Reed, Bill Neisius, Brendon J Whyber, Renaud
Pacquay and "Adler". I mean, it's a game for Gods sake, where do these
people who write .WADs get off with their copyright restrictions. Only thing
is, if you copy this and claim it's yours, buddy, just wait til you're
walking up a lonely road one moonlit night, and the shadow of a revenant falls
across your path...

Thought for the WAD

Why do Mancubuses feel the need to announce themselves? They clearly have
a bad body image..maybe a little light exercise, guys?

The full alleys.txt file is contained in the .ZIP file. The files there are:
ALLEYS.BAT: A launch file if you don't use a front-end launcher. If you've not
used a .WAD before, make sure all the unzipped files are in your DOOM][
directory and type alleys.
ALLEYS.TXT: A full version of this file, with the background story, the walk-
through, the statistics - if you're stuck, check it out! It also introduces
you to the theme of the three WADS: you'll find it useful.
ALLEYS.WAD: The good 'ol action thang!
README.TXT: Read it.