Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom2/a-c/anarchy2.txt
Дата изменения: Fri Aug 2 02:19:00 2002
Дата индексирования: Mon Dec 24 14:19:29 2007
Кодировка:

Поисковые слова: vallis
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Archive Maintainer : Enjoy!
Update to : N/A
Advanced engine needed : N/A
Primary purpose : Single player
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Title : Anarchy
Filename : ANARCHY.WAD
Release date : August 1, 2002
Author : Dejan
Email Address : NIATSNIE@aol.com
Other Files By Author :
Misc. Author Info :

Description : Three levels, two are in the cave like enviroment,
while the third is in the big outdoors and a mountain
base. Check out the story below for more info.

Additional Credits to : Guns N' Roses
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* What is included *

New levels : 3
Sounds : Yes - Some Cyberdemon tweaks
Music : Yes - "Welcome To The Jungle"
"It's So Easy"
"Paradise City" all by Guns N' Roses
Graphics : Yes - Just one replaced texture, you can't miss it
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : N/A


* Play Information *

Game : Final Doom (Fixed some bugs regarding Doom2, hope it runs now.
Best way to run it is with TNT and Plutonia WADs
from Final Doom.)
Map # : MAP01, MAP02, MAP03
Single Player : Yes
Cooperative 2-4 Player : Yes - I added the start points, but I'm not sure how it
would work out since the levels have a lot of triggers
and events.
Deathmatch 2-4 Player : Yes - You can try it, but just like I said above, I'm not sure
how it would work because of all the triggers and stuff.
Other game styles : N/A
Difficulty Settings : Yes


* Construction *

Base : New from scratch
Build Time : Long time, a month I would say
Editor(s) used : WadAuthor, WinTex, Adobe Photoshop, Cool Edit, MIDI2MUS
Known Bugs : Sometimes the engine has a lot of stuff to render
and it gives you that blinking/fading effect. It
doesn't happen that much though.
May Not Run With... : Haven't tested it with any ports, I'm not sure
how it would work with them. Works good with normal
Doom.




Story / Notes / Tips : Basically this is my first real Doom level and probably the
last, because it took forever to make. In it I wanted
to see how much I could push the original Doom engine with the
number of polygons on the screen and what it's really
capable of via events and triggers. I don't think it's
100% perfect, but I think you'll enjoy it.

So, what's it about? You are part of the group of miners,
who discovered some ancient ruins in a middle of a volcano
and awakened the horrors trapped within. Now you have to
find a way out of the caves and to the surface. But when
you get to surface you see that monsters are everywhere. You
got to get you hands on a ship and fly on out of there.

Here are some tips, when you come up to terminals (forget
switches), press them a couple of times because they don't
give a sound, so you make sure you activate them. Also save
occasionally, because if you fall in a wrong lava pit, it's
over. I added some lifts to get you out of some situations,
but not all. The first level is a could be little tricky
to solve, however I'm sure you Doom veterans can handle it.
And finally, there are some secrets, however I could not get
the editor to actually designate them "secret", so at the end
they show up a 0%, but they are there. That's about all I can
think of.

That's pretty much the short behind the levels. I
originally planned it to be one big level, but with the
ammount of detail it wasn't possible so I split it up in
three smaller levels. There is some sense of continuity
between them and they don't look like your normal Doom levels.
I guess I was inspired by other next-gen games to create
a little more realistic levels. Remember, it's my first
Doom creation, so it isn't perfect. I hope you like it,
any feedback is welcome. Rock on Doomers!


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* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

If you do something with it, let me know. Thanks.



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* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors