Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom2/a-c/critpath.txt
Дата изменения: Sat Mar 23 00:00:00 1996
Дата индексирования: Mon Dec 24 14:21:44 2007
Кодировка:

Поисковые слова: воздушные массы

================================================================
Title : Darkstorm - Critical Path
Filename : CRITPATH.WAD
Author : Brendan Williamson
Email Address : brendan@smug.student.adelaide.edu.au
Description : Critical Path is a Doom II PWAD for advanced players,
preferably those with faster computers, and is difficult
enough to challenge anyone on the first few attempts.
However, once you've analysed the tactics necessary for the
level's completion, it all becomes rather easy. Par time is
28 minutes.
Additional Credits to : Adrian Williamson, for the testing and the demo.
================================================================

* Play Information *

Episode and Level # : Map 01 of Doom 2
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes, but it's not designed for it, and it's much too big.
Difficulty Settings : Implemented in most (but not all) rooms.
New Sounds : No
New Graphics : Yes
New Music : Music replaced with E1M7 from Doom 1.
Demos Replaced : Sort of; type 'cpdemo' in the Doom II directory for a
demo of the first room. It's placed here to prove that,
appearances to the contrary, the first room is a doddle.

Notes :- A basic rule of the WAD is that if you can see a
place, you can somehow reach it. You might have to go
through five secret doors and a teleporter, but you can
get there.
- Note that the red keycard is *not* required to complete
the level - it confers a tactical advantage, but nothing
more.
- Secret areas are hidden from IDBEHOLD A.
- If the level runs too slowly on your computer, try playing
on a lower skill level, as the reduced number of monsters
will speed things up.
* Construction *

Base : New level from scratch
Editor(s) used : DCK, NWT, WinTex
Known Bugs : Avoid attempting to save your games, as the level is too
big for games to save successfully. Just pretend you're
playing Descent :)


* Copyright / Permissions *

Authors probably shouldn't use this level as a base to build additional
levels. It's too big already...

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com and all mirrors.