Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom/s-u/surmont.txt
Дата изменения: Fri Jul 1 00:00:00 1994
Дата индексирования: Mon Dec 24 13:46:38 2007
Кодировка:
================================================================
Title : SURMONT.WAD
Author : Larry Schaudies
Email Address : lts@cais.com
Misc. Author Info :

Description : X-Rated This wad may be considered X-rated
by some. In my opinion, the nude shot in the
bedroom is no more X-rated than the violence of
the game. If it offends you don't play this wad.

This was my home and horse farm...until a UAC
C147 attempting to land at Dulles Airport, which I
unfortunately happen to be under the N-S approach,
crashed here. I'm not sure what happened but
but apparently the C147 was carrying Toxic waste from
the Spawning Pits which upon landing on my land began
mutating all the animals who began spawning in my
house, barns and out-buildings. In addition,
the plants became mutated....
well to make a long story short I'm fucked unless you
can save the farm.

Additional Credits to : The Id team.
The authors of the editors I used(see below)
DEU, IDBSP 1.0
Bill Lewis, for playtesting and gameplay ideas
================================================================

* Play Information *

* Installation *

Unzip everything into your Doom directory. Run the batch file getsur.bat
which will place new things into your main doom.wad . There is a batch file
called getorig.bat which will put the things back as they were. The wad will
run fine without doing this but you will see red and green columns instead of
the cool cactus and desert trees. Also included is a copy of dmgraph.exe which
puts the things into and out of the main wad. This is the only way I know of
to get thingy's to you. They will not transfer in a pwad.
You may want to zip up a copy of your original doom.wad before doing this in
case it scares you, otherwise all you have to do if you goof up is re-install
the game.

Episode and Level # : E2M1
Single Player : Yes
Cooperative 2-4 Player : Yes (tested)
Deathmatch 2-4 Player : Yes (tested I'm not a deathmatch player but...
I did enjoy playing it in deathmatch mode with
another player)
Difficulty Settings : Yes
New Sounds : Yes
New Graphics : Yes
Demos Replaced : Demo1,Demo2

* Construction *

Base : New level from scratch
Build Time : 1.680035E+39
Editor(s) used : Deu and IDBSP
Known Bugs : Will play slowly on 386 40 machines.
Developed on 486 66. Idbsp node builder makes it
run much better on the slower machines, you should
of seen it before Idbsp.exe on a 386 40.



* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, without
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.


FTP sites: infant2.sphs.indiana.edu

BBS numbers: World Data Network 703-620-8900 and 301-654-2514

Other: Using a difficulty levels less than UltraViolent decreases the number
of baddies outside the house which speeds the gameplay on slower machines.
I hope you enjoy this as much as I enjoyed making it.


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