Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom/s-u/scarves.txt
Дата изменения: Tue Jul 12 00:00:00 1994
Дата индексирования: Mon Dec 24 13:46:22 2007
Кодировка:

Поисковые слова: jet
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Title : SCARVES.WAD
Author : Andrew Scarvell
Email Address : chriss@sequent.com (elder brother doing younger
a favor)

Misc. Author Info : Known to like playing DOOM.

Misc. Brother Info : Conned into submitting this to the net. I take no
responsibility for the contents of this file or the
attached wad. That being said, it is a rather good
example of the genre - Good design, no HOM,
inappropriate or misaligned textures, and very
hard >:)
Anyway, here it is in the words of the Author...

DESCRIPTION

KILL, KILL, AND KILL SOME MORE.

Puzzle wads really shit me off!! All that happens is you die 30 times trying
to work out what combination to press the buttons (or whatever), and then
never look at it again. I love playing DOOM, and I like new walls
and doors in the same way that I like new scenery. What I had in mind when I
started designing this level was something to give a challenge to the most
seasoned DOOM player. I believe that I have succeeded.

This level does have it's fair share of tricks and traps, but basically I
see them as just being new ways of introducing beasties onto unsuspecting
(or just complacent) players. Words of warning appear below:

1) The level gets tough from the word go. Now you can't say that I
didn't warn you.

2) If it looks like a trap, then it probably is. NB - I design traps
to KILL, not just scare. If you get killed the first time (and you
probably will), don't get too discouraged. Shit happens.

3) a big APOLOGY to those people who hate it when wad authors use
darkness excessively as a way of making mosters nastier. My
darkened maze area has been known to piss the play testers off,
but in consideration of this there are two (2) sets of light amp.
goggles available. Both are very hard to get. One is obvious (just
don't get killed), and the other is in a secret area that shows
up on the computer map.

4) If you can't find the red key, don't despair - it isn't hidden,
probably just disguised by monster bodies. Go and have another look.

5) If you think that it is too hard, then play it on an easier level.
'Hurt Me Plenty' is about equivalent to standard 'Ultra Violence'.
Don't feel ashamed - even I die about 50% of the time.

Additional Credits to : The authors of DEU and BSP.
================================================================

* Play Information *

Episode and Level # : E1M3 (just to be different)
Single Player : Yes.
Cooperative 2-4 Player : Yes.
Deathmatch 2-4 Player : Yes. Lots of extra goodies for deathmatch. It
should be fun, especially in the dark maze.
Difficulty Settings : Yes. Don't feel ashamed to use them, as this level
is specifically designed to challenge even the
most hardened DOOM players.
New Sounds : No
New Graphics : No
Demos Replaced : One. Watch it anyway - I punch out a cacodemon and
chainsaw a baron to death, just to prove how stupid
I am. (it also shows how to complete the level
- Big Bro)
* Construction *

Base : New level from scratch
Build Time : Many, many, many days
Editor(s) used : DEU 5.21(GCC), BSP1.1x
Known Bugs : None.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, provided that I am given credit. If you do use it for some purpose
or another, please drop a line (I get a warm glow).

You MAY distribute this WAD, provided you include this file, with
no modifications except to mark any new FTP sites, BBS numbers,
etc. it may be got from. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

infant2.sphs.indiana.edu (of course!)