Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom/d-f/doomtrk1.txt
Дата изменения: Mon Aug 8 00:00:00 1994
Дата индексирования: Mon Dec 24 13:59:45 2007
Кодировка:

Поисковые слова: единицы измерений
Title : Doom Trek
Filename : Doomtrk1.WAD
Authors : Chris Maslin & Brian Hallinan
Email Address : maslinc@cad.canterbury.ac.nz
Misc. Author Info : Really Slack Masters Students Inc.
Additional Credits to : Authors of Deu, BSP and Dmgraph
Gene Roddenberry & other Star Trek people
================================================================
* Play Information *
Episode and Level # : E1M1 at present (more planned)
Single Player : Yes
Cooperative 2-4 Player : Yes } Only tested with 2 players but should
Deathmatch 2-4 Player : Yes } be OK for 3 & 4.
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes (Wall & Ceiling)
New Music : No
Demos Replaced : Yes

* Construction *
Base : New level from scratch
Editor(s) used : DEUgcc v.5.21, BSP, DMGraph 1.1
Known Bugs : Slight HOM in Cargo Bay
(Inability to move down some corridors is
_not_ a bug, but a force field)

[Really clever Deathmatch players may realize
that there is one room they can stay in and
manage to frag everyone who comes along.
Even cleverer DM players will discover a way
around this (hint: read the scenario).]

****DOOMTrek - A Star Trek: The Next Generation .wad for DOOM****

Scenario and basic level design by Brian Hallinan
(b.hallinan@csc.canterbury.ac.nz) <- The easy bits
Graphics patches, detailed level designs and computer
interfacing by Chris Maslin
(maslinc@cad.canterbury.ac.nz) <- The hard bits

* Installation *

Create a subdirectory off your doom directory called
Unzip all the DoomTrek files into this directory
copy doomtrek.mnu, doomtrek.bat and menu.exe into your doom directory

Type to run.

You are given the option to patch several of the floor and ceiling textures.
While this is not necessary, we feel that it looks better. This will alter
your main wad file but your original textures will be backed up and can be
restored by selecting the relevent option from the menu.

If you want to play deathmatch - organise it yourself and add it to the menu
by editing doomtrek.mnu

* Scenario *

DOOMTrek - E1M1 - NCC-1701-D

Stardate 47110.12

The Enterprise has been attacked by a group of aliens and their zombified
human slaves. After a fierce battle, the aliens have taken control of key
areas of the ship, trapping the surviving crewembers on Deck 12.

As the aliens have control of the shuttle bay and security systems on the
bridge, Starfleet cannot attempt an ordinary rescue. There is one option
which might work: to beam a single group of marines into unoccupied rooms
(taking advantage of gaps in their sensor net) and have them clear the
way for a rescue team. Once the beam-in is over, the aliens will close
the gaps in their defences - no reinforcement is possible!

Your mission is to clear the ship of alien invaders to make it safe for a
rescue team to arrive. The landing bay doors have been electronically
sealed, the only way to let a shuttle in is to find the yellow computer
key. - this is your key objective (no pun intended!).

It will not be an easy mission. The battle caused damage to many important
shipboard systems: several of the turbolifts are inoperative, some security
forcefields are still in place, and the in-ship transporter circuits are
faulty - stepping onto the pad may not transport you where you expect it
will!

Live long and prosper (by blasting the shit out of everything you see).

posted when complete>



- You've cleared the Enterprise of most of the aliens, but some still
control Deck 21, fighting a desparate battle to stay alive. The rest
of the rescue team are occupied, so its up to you to clear this deck
of aliens.



-The Enterprise is back in safe hands and Starfleet have found the
aliens' base in this system. A 5-strong team was sent down in a cargo
shuttle to wipe out any aliens remaining in their fortress on the planet.
All transmissions from this shuttle have ceased.

You'll be beamed into the shuttle to determine whether there is an alien
on board and, if possible, to complete the mission by eradicating the alien
presence in the temple on the planet surface.



* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels. You MAY
distribute this WAD, provided you include this file, with no modifications and
notify us by E-mail (Just to be polite). You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

infant2.sphs.indiana.edu pub/doom/incoming
Posted to alt.binaries.doom on 5 August 1994