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Дата изменения: Thu Nov 24 00:00:00 1994
Дата индексирования: Mon Dec 24 11:01:39 2007
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Version: 1.2 | |_ | |_| | | | | Jamie Klein
10/17/94 | _|| _ | |_| | yanknir@genesis.nred.ma.us
|_| |_| |_|\__\_\

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==Introduction==

Capcom, the company that started the one-on-one fighting game craze a
few years ago with the smash hit, Street Fighter II, has done it again.
Their latest creation, DarkStalkers: The Night Warriors (in Japan: Vampire:
The Night Warriors), showcases some of the best graphics, most creative
moves, and hottest babes ever seen on an arcade screen.
If you find any additional information, please mail it to the above
address.


==The "Special" Meter==

Each character has a bar at the bottom of the screen (labeled SPECIAL)
which grows each time the character attacks (or throws) his/her opponent.
Even if an attack misses, the special bar will increase slightly. During
the course of the fight the level in the "special" bar will slowly decrease
-- you must continually attack in order to get a full meter. Once this has
happened, the meter will begin to drain very quickly and the word "special"
will start to flash. At this point, the character will gain some important
powers: most special moves are enhanced and special "power" moves become
available. After one of these moves is executed the "special" meter will
empty and must be re-filled.


==Air Combat==

In DarkStalkers it is possible to block attacks in mid-air. Jump at
your opponent, hold the joystick away from them, and you will block any
anti-air attacks they try to unleash. Please note that you cannot block a
non-projectile attack from a character whose feet are still touching the
ground.
Also, characters in DS have the ability to attack multiple times in
the air. When you use certain (generally weaker) jump attacks, you may be
able to interrupt the first move and throw another jump attack (or two!)
within the course of one jump. This ability opens up some new
possibilites: certainly you can throw the second attack to avoid a sac-
throw, extra combo hits are possible, and multple jump attacks (when
combined with some air blocking) can make for great fakes. Here are some
examples of jump attacks which can be cancelled into other jump attacks:
Demitri's jumping jab+short, Victor's jumping jab, and Felicia's jumping
jab+short.
Furthermore, characters in DarkStalkers can launch any air attack they
want so long as they aren't already in another animation. With the
exception in the previous paragraph, as long as your character isn't
attacking, blocking, or reeling from a hit, they can launch any desired
attacks. This effect is especially noticable when an airborne Anakaris
player uses many weak or medium attacks during one jump.


==Missile vs. Missile Effects==
[big thanks to Derek Liu & Gamest Magazine]
Unlike other fighting games, in which two colliding fireball-type
attacks cancel each other out or pass right by each other, DarkStalkers
features a new missile attack priority system. Each projectile has a
certain momentum which is equal to the maximum possible distance minus the
distance travelled. When two projectiles collide, the respective momentums
cancel out and if they arenUt equal, the projectile with left-over momentum
will continue flying across the screen. Of course, if a projectileUs
momentum is zero (ie: it has travelled itUs maximum distance) it will
disappear. If you are using Sasquatch and you throw a weak big snow at an
oncoming fierce chaos flare from Demitri be careful -- you may have to
block the chaos flare anyway. Note that enhanced RspecialS projectiles
have extra momentum and SasquatchUs big freezer cancels out everything. ^_^


==Reversal Attacks==

After blocking an enemy's attack your character will briefly suffer
from a condition known as "block stun." (Ming's wording here) Generally,
it is not possible to use any attacks until the block stun has worn off.
It is possible, however to cancel the block stun directly into certain
special moves. This is known as Rblock cancelling.S The standard for
block cancelling is MorriganUs valkyrie turn super move; if you manage to
whack her in the middle of the multiple-blocked hits, you have cancelled
the block stun. This is possible with the following special moves:
Demitri Demon Cradle
J.Tolbain Beast Rush
Victor Giga Burn
L.Raptor Death Hurricane
Morrigan Shadow Blade
Rikuo Sonic Wave
Sasquatch Big Typhoon
(sorry, Felica and Bishamon players)
NOTE: Anakaris can utilize block cancelling with his coffin dance and royal
judgement day moves. Of course, itUs not a good idea to try using either
against the aforementioned Morrigan move.
Another related technique is the Rreversal attack.S A reversal attack
is a special move executed immediately after block stun ends. Doing a
special move as you are getting up off the ground is another type of
reversal attck. (thus fitting into the definition set by the Super SFII
computer) Unlike block cancelling, any special move can be used in a
reversal attack. In fact, BishamonUs rising slash attack can _only_ be
used as reversal attack.


==Normal Move Cancelling==

It is possible to chain two normal ground attacks together for new
combos. Press the buttons very quickly and you will interrupt the
first move into the second move. Generally, this trick only works going
from left to right button-wise. Here are some examples:
-Rikuo: duck forward, duck roundhouse is a 3 hit combo.
-Morrigan: duck short, duck forward, duck roundhouse is also a 3 hit combo.
If we combine ground move cancelling with air move cancelling, some
nasty combos are possible. For example:
-L.Raptor: jump jab, jump strong, duck jab, standing fierce is a 6 hit
combo.


==Miscellaneous Tidbits==

o Hold down the weak punch button at the opening screen to make three
numbers appear in the lower left corner of the screen. The top number
is the total number of player credits. Of course, it is generally quite
large. The middle number is the number of service credits. It could
be big or small depending on whether or not the arcade employees play
the game after hours . It is unknown what the bottom number
represents. If you find out, please tell us.

o Darkstalkers allows players to select the speed of the gameplay. Speed
may be set by the winning player (if applicable) every time someone joins
in. The speed selection also appears to affect the computer opponents'
AI.

o [Derek Liu writes] check out the intro of Aliens VS Preditor. Before the
Preditor's bomb blows the Aliens away look at the background buildings
and the public TV, on it you'll see "Coming soon", and a bat symbol...

o If your character gets thrown, quickly press strong or fierce to ensure
a "soft landing." By softening throws, you will take much less damage
and you'll be in a better position to counter attack. Throw softening
works on all throws and grabs which do not require more than one joystick
motion to execute.

o If you win with one quarter, you will be treated to a boring credits
screen as well as your character's cinematic ending. Hold down a
button to speed up the scrolling names.

o When a character misses one of their special move throws, they will be
frozen in a "miss" animation for a moment. Like many other animations
in the game, these poses can be quite humorous.


==The Bosses==

After defeating all ten standard opponents, the character selection
screen adjusts to accommodate two new boxes. The portraits of the two
boss characters appear inside the boxes right before you fight them. Here
are some moves to expect:

HUITZIL
(In Japan: PHOBOS)
Robot
From: Mexico
Miniaturized: Tiny Robot
"Target destroyed. Mission completed."

-huge variety of normal attacks, like Anakaris
-high and low freeze-rays which take off heavy damage even when blocked
-rocket launcher missile attack
-air and ground flight with jet-pack
-magnet throw


PYRON
Alien
From: Hellstorm
Miniaturized: Fire Mote
"You were not worth fighting. I need a more challenging foe."

-teleportation
-large meteor missile attacks which create a pilliar of flame when they
hit the ground (Pyron throws these from both air and ground)
-fire wheel attacks which the alien often uses as an anti-air defense
-nasty special grab where Pyron brings you inside a large sphere and
crushes you
-air-based spinning fire top
-multi-hit flame tounge


==Individual Player Character Information==

NOTES
-Each character has two different color choices; the possible colors are
listed below. Color set "A" is the standard color set and can be chosen by
selecting your character with one of the six attack buttons. Color set "B"
can be chosen by pressing the appropriate start button.

-The button layout is as follows (attack names are from SFII)
PUNCHES: Jab Strong Fierce
O O O
O O O
KICKS: Short Forward Roundhouse

-"AllPunches" means press all three punch buttons together.

-"Charge" means hold the joystick in the proceeding direction for a couple
of seconds.

-The motions for special moves are for characters facing right.

The eight possible joystick directions are represented as follows:

O O O
\ | / --O means "joystick towards"

O-- --O \
O means "joystick down-towards"
/ | \
O O O O-- means "joystick away" (etc.)

-Characters can dash by double-tapping the joystick towards or away
from opponent. Each character has a different dash; effects include:
sliding, running, flying, and teleporting. Specifics will be discussed as
necessary.

-Throwing requires you to be very close to your opponent.

-SPECIAL describes the changes to a move when it is executed with a
flashing "SPECIAL" meter. Moves which aren't effected do not drain the
meter. Also, some moves can only be executed when the meter is full.

-Although "punch" and "kick" generally refers to any punch or kick, some
moves (such as the throws) do not work with jab or short.

-"Miniaturized" refers to the state a character will be in if they fail to
block Anakaris' Royal Judgement Day move.


DEMITRI MAXIMOFF "The young noble of darkness"
Vampire
Born: Romania, 1483
Colors: (Aura+Cape) A-Red B-Blue
Miniaturized: Bat
"Is your blood as thin and weak as you? Let's find out, shall we?"

__Special Moves__________________________________________________________
| | \ --O Punch Chaos Flare |
| O O (can be done in the air) |
| SPECIAL: Fireball is larger and hits twice. |
|-------------------------------------------------------------------------|
| --O | \ Punch Demon Cradle |
| O O |
| SPECIAL: Demitri will hit many times on the way up. |
| NOTE: Doing an uppercut while dashing towards opponent (--O--O) will |
| result in a diagonal attack instead of a vertical one. |
|-------------------------------------------------------------------------|
| | / O-- Kick Bat Spin |
| O O (can be done in the air) |
| SPECIAL: Drill delivers more hits. |
|-------------------------------------------------------------------------|
| | --O \ AllPunches Midnight Pleasure |
| O O |
| This move may only be used with SPECIAL. |
| NOTE: Interrupt a dash (--O--O) with this move to make your opponents |
| very upset. |
|_________________________________________________________________________|

__Throws_________________________________________________________________
| O-- or --O Punch Pile Driver |
|-------------------------------------------------------------------------|
| --O \ | / O-- Punch Demon Stolen (SPD) |
| O O O |
|_________________________________________________________________________|


JOHN TALBAIN "The werewolf hurricane"
(In Japan: GALLON)
Werewolf
Born: England, 1940
Colors: (Fur) A-Grey B-Blue
Miniaturized: Angry Dachshund
"My power is the fury of the beast. None can overcome it!"

__Special Moves__________________________________________________________
| | \ --O Punch Horizontal Beast Rush |
| O O |
| SPECIAL: Comet can inflict multiple hits. |
|-------------------------------------------------------------------------|
| Jump --O \ | Punch Air-to-Ground Beast Rush |
| O O |
| SPECIAL: Multiple hits. |
|-------------------------------------------------------------------------|
| --O | \ Punch Rising Beast Rush |
| O O |
| SPECIAL: Multiple hits. |
|-------------------------------------------------------------------------|
| | O Kick Climb Laser |
| O | |
| SPECIAL: Extra hits. |
|-------------------------------------------------------------------------|
| O-- / | \ --O Punch Horizontal Beast Cannon |
| O O O |
| This move may only be used with SPECIAL. |
| NOTE: Hold the joystick diagonally up and press punch in mid rush to |
| veer off in a different direction! |
|-------------------------------------------------------------------------|
| Jump O O-- / | \ Punch Air-to-Ground Beast Cannon |
| | O O O |
| This move may only be used with SPECIAL. |
| NOTE: Hold the joystick left, right, or diagnoally up and press punch |
| to veer off in a different direction. |
|-------------------------------------------------------------------------|
| | / O Punch Rising Beast Cannon |
| O O / |
| This move may only be used with SPECIAL. |
| NOTE: Hold the joystick left, right, or diagonally down and press |
| punch to veer off in a different direction. |
|_________________________________________________________________________|

__Throws_________________________________________________________________
| O-- or --O Punch Bite and Toss |
|-------------------------------------------------------------------------|
| O-- or --O Kick Roll and Toss |
|-------------------------------------------------------------------------|
| --O \ | / O-- Kick Wild Circular |
| O O O |
| SPECIAL: Jolbain lands on his opponent twice. |
|-------------------------------------------------------------------------|
| --O | \ Kick Eclipse Throw |
| O O |
|-------------------------------------------------------------------------|
| Jump O-- or --O Punch Air Throw |
|_________________________________________________________________________|

Note: The werewolf can duck under many missile attacks!


VICTOR VON GERDENHEIM "The living cadaver"
Frankenstein monster
Born(?): Germany, 1830
Colors: (Shirt/Pants) A-Green/Brown B-Blue/DarkBeige
Miniaturized: Small Monster w/Doll
"You are no match against my great strength."

__Special Moves__________________________________________________________
| Charge O-- --O Punch Giga-Hammer |
| SPECIAL: Victor reaches his arm out in an upward angle. |
|-------------------------------------------------------------------------|
| Charge O-- --O AllPunches Giga Brood |
| This move may only be used with SPECIAL. |
| NOTE: The triple dashing punch is very effective for juggling airborne |
| opponents. |
|-------------------------------------------------------------------------|
| Charge O-- --O Kick Giga-Buster |
| SPECIAL: Victor adds a punch on at the end for 2+ hits. |
|-------------------------------------------------------------------------|
| / O Kick Hop Kick |
| O / |
| SPECIAL: Many extra kicks are added to the attck. |
|-------------------------------------------------------------------------|
| | / O-- --O Punch Gyro Crush |
| O O |
| SPECIAL: Extra punches are added on at the end. |
|-------------------------------------------------------------------------|
| Charge | O Punch Thunder Break |
| O | |
| This move may only be used with SPECIAL. |
|-------------------------------------------------------------------------|
| | / O-- Kick Giga-Burn |
| O O |
| SPECIAL: No effect. |
|_________________________________________________________________________|

__Throws_________________________________________________________________
| O-- or --O Punch Chin Basher |
|-------------------------------------------------------------------------|
| O-- or --O Kick Two-Handed Squeeze |
|-------------------------------------------------------------------------|
| | \ --O Kick Mega Shock |
| O O |
|-------------------------------------------------------------------------|
| --O \ | / O-- AllPunches Power Bolt Throw |
| O O O |
|-------------------------------------------------------------------------|
| | / O-- Punch Electric Slam |
| O O |
|_________________________________________________________________________|

Notes: All of Victor's dash attacks (including the spin) are invulnerable
to fireballs during the first few frames of animation.
-Hold the button down to deliver electric versions of the standing fierce,
standing roundhouse, and ducking fierce attacks.


LORD RAPTOR "The [un]dead rocker"
(In Japan: ZABEI ZAROCK)
Ghoul
Born: Australia, 1889
Colors: (Skin/Pants) A-Blue/Purple B-Grey/Grey
Miniaturized: Guitar
"You should thank me. That broken face is very becoming on you."

__Special Moves__________________________________________________________
| | / O-- Kick Death Hurricane |
| O O (can be done in the air) |
| SPECIAL: Hurricane hits three times. |
|-------------------------------------------------------------------------|
| --O \ | / O-- Kick Death Voltage |
| O O O (can be done in the air) |
| This move may only be used with SPECIAL. |
|-------------------------------------------------------------------------|
| O-- / | \ --O Kick Hell's Gate |
| O O O |
| SPECIAL: No effect. |
| NOTE: The strength of the kick button determines where Raptor will pop |
| up. Short=Left, Forward=Middle, and Roundhouse=Right. |
|-------------------------------------------------------------------------|
| Jump O--O-- or --O--O Air Walk |
|-------------------------------------------------------------------------|
| | O Kick Soul Javelin |
| O | |
| SPECIAL: Effect unknown. |
| NOTE: This move may only be used to attack opponents who are lying on |
| the ground. |
|-------------------------------------------------------------------------|
| --O O-- AllPunches Evil Scream |
| This move may only be used with SPECIAL. |
|_________________________________________________________________________|

__Throws_________________________________________________________________
| O-- or --O Punch Knife Thrust |
|-------------------------------------------------------------------------|
| O-- or --O Kick Toss -> Flip |
|-------------------------------------------------------------------------|
| | \ --O O Punch Skull Punish |
| O O / |
| SPECIAL: Extra slashes are added for more damage. |
|-------------------------------------------------------------------------|
| Jump O-- or --O Punch Air Throw |
|_________________________________________________________________________|

Notes: Raptor has two possible jump attacks for each button. Hold the
joystick down for downward attacks.
-He also has two standing ground attacks for each button. Hold the
joystick towards your opponent for the long range version.


MORRIGAN ARNSLAND "Queen of the demonesses"
Succubus
Born: Scotland, 1678
Colors: (Hair) A-White B-Yellow
Miniaturized: Bat
"My beauty can overcome brains and brawn."

__Special Moves__________________________________________________________
| | \ --O Punch Soul Fist |
| O O |
| SPECIAL: Projectile is dramatically enlarged. |
|-------------------------------------------------------------------------|
| Jump O O --O Punch Air Soul Fist |
| | / |
| SPECIAL: Projectile is dramatically enlarged. |
|-------------------------------------------------------------------------|
| Jump | / O-- Kick Shell Kick |
| O O |
| SPECIAL: Effect unknown. |
|-------------------------------------------------------------------------|
| --O \ | / O-- Kick (Punch) Valkyrie Turn |
| O O O (can be done in the air) |
| This move may only be used with SPECIAL. |
| NOTE: The height of the shell kick depends on which kick button is |
| used. Short=Low, Forward=Middle, Roundhouse=High. |
|-------------------------------------------------------------------------|
| --O | \ Punch Shadow Blade |
| O O |
| SPECIAL: Wing hits multiple times. |
|-------------------------------------------------------------------------|
| Jab Jab --O Hold Short+Fierce Darkness Illusion |
| This move may only be used with SPECIAL. |
|_________________________________________________________________________|

__Throws_________________________________________________________________
| O-- or --O Punch Ground Slam |
|-------------------------------------------------------------------------|
| | / O-- Punch Hell Ride |
| O O |
| SPECIAL: Extra damage. |
|_________________________________________________________________________|

Notes: Position the super laser properly and the spikes will deliver mega
damage! Don't forget to press punch on the way back.
-Standing close roundhouse hits four times!


ANAKARIS "The revived pharaoh"
Mummy
Born: Egypt, 2664 BC
Colors: (Stripes) A-Gold/Blue B-White/Pink
Miniaturized: Heiroglyph
"You misbegotten spawn of a jakal. Go back to your hole!"

__Special Moves__________________________________________________________
| | \ --O Punch Mirror Door Pull |
| O O (range depends on punch button) |
| SPECIAL: Anakaris brings you into his Sarcophagus for extra damage. |
|-------------------------------------------------------------------------|
| AllPunches Coffin Dance (near) |
| AllKicks Coffin Dance (far) |
| SPECIAL: Extra damage. |
| NOTE: Hold O-- or --O to make the coffins land slightly farther away |
| from the mummy. |
|-------------------------------------------------------------------------|
| --O \ | / O-- Punch Echo Back Step 1 |
| O O O (swallow projectile) |
| SPECIAL: No effect. |
|-------------------------------------------------------------------------|
| | \ --O Kick Echo Back Step 2 |
| O O (spit projectile) |
| SPECIAL: Effect unknown. |
| NOTE: Swallowing two projectiles enables Anakaris to spit out the |
| corresponding SPECIAL projectile. |
|-------------------------------------------------------------------------|
| Jump --O / | \ Punch Royal Judgement Day |
| O O O |
| SPECIAL: Effect unknown. |
|-------------------------------------------------------------------------|
| --O O-- --O Punch SuperStretch Punch |
| SPECIAL: Extra damage. |
|-------------------------------------------------------------------------|
| Forward Jab | Hold Sh