Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/unsorted/faqs/blood-storm.faq
Дата изменения: Thu Aug 10 23:19:00 1995
Дата индексирования: Mon Dec 24 11:01:16 2007
Кодировка:

Поисковые слова: meteor shower
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___ __ ____ ____ ____ ____ ______ ____ ___ __ ___
/ _ ) / / / __ \ / __ \ / __ \ / __//_ __// __ \ / _ \ / |/ /
/ _ | / /__ / /_/ // /_/ // /_/ /_\ \ / / / /_/ // _, / / /|_/ /
/____/ /____/ \____/ \____//_____//___/ /_/ \____//_/ |_|/_/ /_/


Complete Background History, Moves Reference, and Secrets Guide

Including Programmer's Configuration Codes

for ROM version 2.10

>>> PLUS NEW 2.20 SPECIAL FEATURES <<<

Compilation (c) by James Elkinton (zio@netcom.com)


FAQ Revision c25 (Internet Revision 3 FINAL) - January 18, 1995

Complete One-part 'via FTP' Version

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NOTE: THIS GUIDE IS INTENDED FOR MACHINES WITH VERSION 2.10 ROMS INSTALLED.
MANY MOVES AND DESCRIPTIONS IN THIS GUIDE ARE NOT AVAILABLE IN THE 1.x
ROM RELEASES. ALSO, THERE ARE A FEW ITEMS (SPECIALLY MARKED) THAT
ARE FOR 2.20 ROMS ONLY AND WILL FAIL SILENTLY ON 2.10 ROMS

EVEN WITH THE EXTENSIVE RESEARCH THAT HAS BEEN DONE FOR THIS GUIDE,
ERRORS MAY EXIST. THESE ERRORS WILL BE CORRECTED AS SOON AS REPORTS
ARE RECEIVED AND THE INFORMATION IS CONFIRMED. HOWEVER, SINCE THE
INFORMATION IN THIS FINAL GUIDE CAME FROM STRATA DOCUMENTS DIRECTLY,
IT IS HIGHLY UNLIKELY THAT ANY ERRORS WILL EXIST.

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This FAQ is also available via FTP thanks to the generosity of Andy Eddy of
GamePro magazine. To access it, FTP to ftp.netcom.com and go to the
pub/vi/vidgames/faqs directory. It'll be labeled quite obviously...I hope.

I have also put it in my FTP directory: pub/zi/zio (same site)

Also, you can always mail me directly at zio@netcom.com and I'll mail you a
copy directly. However, this may take a few minutes....or a few days....
depending on when I find your request. If you have problems with braindead
or crap gateways that eat large mail, **let me know!**... this thing is 90K+
in this form!!!

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.-----------------.
| C O N T E N T S |
`-----------------'

FAQ Revision History
Story
Definitions
Fighter Moves Lists

Hidden Agent Descriptions
Trash Talk Codes and Programmer's Configuration Codes Explanations
Area Strategies
Big Head Characters
Complete List of Trash Talk Message Codes
Miscellaneous Stuff


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.---------------.
| H I S T O R Y |
`---------------'

C7 (IR1)

First Internet Release


C8 (IR1a)

MAJOR corrections needed! Had some codes mixed up, missed a whole
section, etc. Whatta mess. I think I got this out in time to prevent
many people from getting c7...


C9

Mainly an aesthetic rearrangement.


C10

This was going to be IR2, but just before I was ready to post...


C11 (IR2)

2 new BIG HEAD characters confirmed, Ratchet bug found like Wraith bug,
and a few minor details corrected.

C12-C19

Another BIG HEAD, some aesthetic rearranging, and a vacation I decided to
stick in there somewhere.... :)

C20

This was going to be IR3...but a day before I was ready to release it, I
got mail from Richard Ditton (that's God as far as BLOODSTORM players are
concerned...) saying to watch my mail...

C21

No mail....I added a few more touches to the FAQ, and was going to send it
out, and suddenly...

C22

WHAM!! I get this binhexed (argh) pile from Richard Ditton...unpack it
with no less than 7 binhex handlers to find one that interpreted it right,
found none, took the best one of the bunch, cleaned it up, and found the
COMPLETE Strata Bloodstorm Codes Reference in my hands (electronically,
that is... I edited for days...

C23

And days.... (argh....too much stuff, and I'm creating a typeset version
of this that needs to be 100% re-engineered. Aiiiieeeeeeee....!)

C24 (IR3 - FINAL!)

DONE! Finally!!! As far as I can see, I got everything in there!

C25

Oops... the 2-part format was a bit too big for some gateways, and I saw
a typo, so I fixed it. :) I decided not to split the thing up, because it
just became a living hell managing the complete version and the split parts.
So, I just labeled the TOC, and sent it out. Also, like an idiot, I didn't
paste in the Elements Concept documentation for the nice new formatted Trash
Talk List section (D). Fixed. Also, in a moment of genius (?) I realized
that the Joystick Representation could use a little something extra... like
the buttons. :) Fixed. (Why the hell did I never do this before?!?)

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The Story...

The Mega War, fought centuries ago, left the earth in global ruins. The
destructive nuclear horrors unleashed upon the planet and its population
created uncountable amounts of death and devastation. In the wake of this
sweeping havoc arose the planet itself to retaliate against the violence
forced upon it. Polar shifts and massive earthquakes swallowed entire
continents. From seething seas and walls of water arose angry volcanoes,
spewing flame and death into the sky. Hungry fires, searing blizzards, and
brutal storms ran rampant across the planet's surface for years, in an attempt
to wash away the man-made horrors that it was forced to endure.

At last the earth settled into a new pattern, starting to find some
semblance of balance and peace. The global changes had left a much harsher
planet, and the remaining life forms adapted slowly to the new environment.
The Earth's land masses, altered by man-made weaponry and ended through
elemental means, had evolved into ten isolated provinces. The remaining
populations within these new provinces found life difficult at first, but
slowly evolution and natural selection allowed the human race to adapt and
once again gain control of their destiny. Some of the provinces had strong
natural forces, exposed through the abrupt upheaval, and the resourceful
post-humans began to master these new powers. Other provinces continued to
develop through the use of science and technology, creating elaborate life
support systems and protection against the harsh environments.

As the years progressed, eight of the provinces began to communicate and
trade together. An alliance was formed and a global quasi-government was
established. The social structure evolved into a mixture of medieval
practices, hybrid technology, and barbarism and barter.

Centuries have passed and the present day Earth finds mankind again at the
brink of savagery and destruction. Life is now a series of hardships,
deceptions, and lies for the members of the Provincial Alliance. The frozen
tundra of Polaria and the volcanic Scorch are very close to all out war,
halted only by the desolate, radioactive Death Zone that separates them. The
Death Zone, once a founding member of the Planet Alliance, has remained silent
for almost two centuries, hiding behind the mysterious and deadly red mists
that define its borders. Obsel, the desert province, has been taken over by
desperate and brutal female terrorists. The Ebony Coast, known for its trade
and bartering systems, is now led by a mysterious and greedy leader whom no
one trusts, yet all must tolerate. The people of Cyberia, a land inhabitable
only through technological means, have re-engineered their population, and are
losing their humanity to the machine.

With tensions running high, the Planet Alliance is beginning to falter and
the provinces are no longer considered allies. And now the High Emperor, the
one guiding force that all provinces had agreed to abide by, has been
mysteriously and horribly murdered.

The ancient Provincial Agreement declares that a new ruler must be chosen
through combat between the rulers of each province. Each province will come
prepared for battle with their own Gauntlet of Ascension, a gloved weapon that
only those in power may don. These ancient gauntlets are treasured and
revered by their people, for they are the foremost symbol of power and honor
each province can have.

But it is painfully clear that this tournament will not have the honor of
previous BloodStorm contests. There have even been rumors that the combatants
will bring back the Sunder Attack, a brutal combat move that separated the
opponent's legs from his body without killing him. This horrible and
humiliating maneuver has never been officially banned from the BloodStorm
contest, yet it is so brutal and degrading that no honorable combatant has
used it for centuries. However, these champions from radically different
provinces are blind to the mysterious evil that surrounds the High Emperor's
death, and instead only see their opportunity for personal gain, provincial
expansion, or race domination and will do anything to achieve their goals.


The BloodStorm is about to begin!


=================
BASIC DEFINITIONS
=================

JOYSTICK AND BUTTON REPRESENTATION : This is based on player facing opponent
to the right, as usual.

UP
UPAWAY | UPFORWARD
\ | / BACK ARM FRONT ARM
\ | / (O) (O)
\ | /
\ | /
\@/ BLOCK
AWAY -------@O@------- FORWARD (O)
/@\
/ | \
/ | \ BACK LEG FRONT LEG
/ | \ (O) (O)
/ | \
DOWNAWAY | DOWNFORWARD
DOWN



CIRCULAR MOVES : Many special moves in BLOODSTORM involve circular moves not
common in other fighting games. In order to differentiate
between them, here are the definitions used in this guide:

Quarter Circle : Curve from down to forward
(down, downforward, forward)

Reverse Quarter Circle : Curve from down to away
(down, downaway, away)

Upper Quarter Circle : Curve from up to forward
(up, upforward, forward)

Reverse Upper Quarter Circle : Curve from up to away
(up, upaway, away)

Half Circle : Curve from away to forward via down
(away, downaway, down, downforward, forward)

Reverse Half Circle : Curve from forward to away via down
(forward, downforward, down, downaway, away)

Upper Half Circle : Curve from away to forward via up
(away, upaway, up, upforward, forward)

Reverse Upper Half Circle : Curve from forward to away via up
(forward, upforward, up, upaway, away)


OTHER TERMS :

rep