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Дата изменения: Fri Aug 18 14:24:00 1995
Дата индексирования: Mon Dec 24 11:10:06 2007
Кодировка:

Поисковые слова: annular solar eclipse
Compiled by Frank Mango (fmango@aol.com / fmango@tecnet1.jcte.jcs.mil)
Last updated: 2 Aug 1995
Disclaimer: I have no affiliation with any of the companies whose products
are mentioned here. The remarks in this FAQ represent a combination of my
opinions and information I have gathered from a number of sources, notably
the readership of c.s.i.p.g.f-s.


Note: This is a very rough draft of an outline for the FAQ for
c.s.i.p.g.f-s. My intention is to build the skeletal structure for the
FAQ first, then fill in the various parts as I and/or others finish
writing them. I have filled in some parts already, since I had the
information more-or-less readily available. Please let me know if you
think something else should be included, or to suggest any changes in the
structure of the FAQ. Above all, let me know if you would like to
volunteer to write a section of the FAQ. My own expertise in this hobby
is somewhat limited, and I've never written a FAQ before. I'll take all
the help I can get.

If it looks like this FAQ is heavily slanted toward military sims, it
is.There are two main reasons for this: there are a lot more of them
available, and the readership of this newsgroup spends a lot more time
discussing them. They also happen to be the area where I have some
experience. Please feel free to fill in any gaps in the FAQ by sending me
any information you think should be included.

I particularly would like to invite anyone who feels that they
specialize in a certain type of flight sim, or anyone who has a particular
interest or expertise within the field, to write a section of the FAQ (or
a separate pecialized FAQ). FAQs for particular sims would also probably
be greatly appreciated by newbies and others. Eventually, I hope that
this FAQ, together with a group of more specialized FAQs, will provide a
built-in help system for the readers of c.s.i.p.g.f-s. Please mail any
contributions to the FAQ, or any comments, to me at my AOL address. My
military address may be used if for some reason you can't reach my AOL
address, but for obvious reasons, I prefer to reserve it for official use.

As of this writing no one has volunteered to take over the maintenance
of the FAQ. While I don't mind getting the ball rolling, eventually I
would like to turn this FAQ over to some person or group of persons who
can really dedicate the time necessary to make it (I hope) a comprehensive
introduction to our hobby. Let me know if you want the job.


1: What types of flight sims are available for PCs?
There are probably a lot of ways to do this, but for the purposes
of this FAQ, we'll break them down into two main categories; civil and
military. We will also specify subcategories of each. These
classifications will be used for the remainder of the FAQ.

1.1 Civil Aviation
The two main categories of civil aviation are general aviation
(bug smashers) and commercial aviation (the guys who lose your luggage).
Although it doesn't quite fall under the definition of flight sim, we will
include air traffic control as a third subtype, since ATC is intimately
involved with civil aviation, and there are a few ATC sims for the PC.

1.2 Military Aviation
Following long-established convention, we will subdivide
themilitary flight sims by time period. History has conveniently provided
us with two big wars to use for this purpose, so we have WWI, WWII, and
modern (post-WWII) sims. There is some overlap here, the best known case
being Chuck Yeager's Air Combat, which spans the WWII-Korea-Vietnam eras.
We will include rotary-wing sims as a fourth subtype, since they appeal to
a slightly different crowd, and since there aren't that many of them
(yet).

2: What is the best flight sim of each type?
Well, you knew I was going to say this, but of course there is no
one answer. It all depends on which particular qualities you value in a
sim. But I'm not going to wimp out altogether. These are the sims
generally regarded as the best in each genre:

2.1 The Best General Aviation Sims
Until recently, there wasn't much of a choice here; Microsoft's
Flight Simulator was the only painstakingly realistic sim of this type (it
is assumed that painstaking realism is a virtue). With the release of
Flight Unlimited, you now have a choice--FS5 has realistic flight models
with detailed systems modeling, while FU has very realistic flight models
and state-of-the-art graphics, but doesn't model avionics in detail.

2.2 The Best Commercial Aviation Sims
Or should I say sim? As far as I know, ATP is the only product in
this category that has achieved widespread respect. I know there are some
others; I haven't heard anything about them lately. This is an area I
don't know much about. Anyone got some info?

2.3 The Best ATC Sims
this section currently under construction by John Vogel
(jvogel@crl.com)

2.4 The Best WWI Sims
There are two schools of thought here. Red Baron was an amazing
achievement for its time (1990), and for years nothing else came close.
Origin's Wings of Glory has better flight models and very nice (VGA)
texture-mapped, shaded graphics. However, some people just can't stand
Origin's cartoon stories. If you're one of them, or if your system isn't
pretty fast (DX2/50 or thereabouts), Red Baron may still be the best
choice. Dawn Patrol has some fans, but its flight models are generally
considered mediocre.

2.5 The Best WWII Sims
For standalone or modem play, PAW is currently the favorite of
most players. The Aces games from Dynamix are also very good, but are
beginning to show their age. On the other hand, many AirWarrior and CK
fans insist that these sims are by far the best since you fly against real
human opponents. CK is still in beta (I think), but its flight models and
graphics are superior.

2.6 The Best Modern Air Combat Sims
There is some disagreement in this category, basically due to the
preferences of individual players. Some prefer a high degree of realism,
some prefer ease of use and fancy graphics. For the player who wants
realism above all else, SH's Falcon 3 series is still the king. If you
want something that's a bit more casual, the current favorite is USNF.
Its flight models are pretty good, and it has the best graphics available
(if you have the power to run it). Fleet Defender (my personal favorite)
falls in between, with highly realistic flight and systems modeling and
very good VGA graphics. Tornado offers very detailed systems modeling and
flight planning, and will run on almost any reasonably modern PC, as long
as you can free up enough conventional memory.

2.7 The Best Sims for Dogfighting (Semi-realistic)
By semi-realistic, I mean that the flight models are not
necessarily meticulously accurate, the systems are generally simplifies,
and the emphasis is on fun and ease of use. This is not to say these are
arcade games, just that there aren't enough details to get in the
way. USNF is pretty much the only current product in this category,
though more are on the way. Chuck Yeager's Air Combat, from the same
designers, was the previous #1 in this category.

2.8 The Best Sims for Dogfighting (Realistic)
Falcon 3 is again the hands-down favorite among the modern sims,
due to the combination of accurate flight models, intelligent wingmen and
enemies, and its overall "feel". Fleet Defender is good if you don't mind
going up against enemies who usually have more maneuverable aircraft. All
of the top WWI and WWII sims are also great for dogfighting.

2.9 The Best Sims for Air-to-ground
Tornado is by far the most realistic air-to-ground sim available.
Everything is modeled in detail: weapons, avionics, flight planning. Only
one other sim is worth mentioning in this category: F-15 Strike Eagle III.
The systems are modeled in detail, and the graphics are nice.
Unfortunately, the "campaign" mode is limited, and the weapons, once you
learn how to use them, never seem to miss.

3: The Not-Quite-Comprehensive List of Flight Simulation Games(tm).
I invite everyone to send in contributions to this list; the only
requirement is that anything listed should be a commercially released (or
at least widely available) product that runs on a PC.

GENERAL AVIATION SIMS:

Flight Simulator (Microsoft)
Accurate flight models, highly detailed SVGA graphics, accurate
avionics and instrumentation modeling. The new 5.1 CD version has an
enormous database of airports and terrain all over the world.
There are probably more freeware and shareware addons available for this
than for any other entertainment software product except Doom. Many
commercial addons are also available.

Flight Unlimited
Highly detailed graphics and accurate flight models. So far the
only realistic sim for aerobatics. Instrumentation not modeled in detail.


COMMERCIAL AVIATION SIMS:

Air Transport Pilot (SubLogic)
Very detailed airline flight sim. Realistic avionics, accurate
flight models, detailed scenery.
(anybody know of any more?)

AIR TRAFFIC CONTROL SIMS:
this section currently under construction by John Vogel
(jvogel@crl.com)

WWI SIMS:

Wings of Glory (Origin, 1994)
Graphic engine based on Strike Commander, but much improved.
Flight models are supposed to be accurate. Typical Origin campaign mode
(?)

Red Baron (Dynamix, 1990)
The top WWI sim until Wings of Glory. Fairly crude graphics by
today's standards. Still very popular; should be cheap if you can find
it. Recently re-released on a couple of compilation CD's.

Dawn Patrol (Empire Interactive, 1994)
SVGA graphics look nice on a very fast PC. Sound effects so-so.
Flight models less accurate than Wings of Glory. Unique career mode--fill
up the pages of a history book.

WWII SIMS:

1942: The Pacific Air War (Microprose, 1994)
Probably the best standalone WWII sim. Authentic cockpits;
several aircraft. Useful, versatile replay feature. Several modes of
play--single missions, pilot career (typical Microprose) or command a
carrier task force. Same graphic engine as FD; detailed texture mapping.
Realistic flight models including dangerous torque effects, energy
management. CD edition includes more campaigns & aircraft (available
separately for disk version). Modem play available in patch. Most recent
patch (1.5b) turns AI from wimpy to vicious.

Pacific Strike (Origin)
Graphic engine based on Strike Commander, but said to be even more
CPU-intensive (low frame rate on almost any PC). Digitized sound effects
interrupt animation. Flight models not too realistic.Tree-type campaign
system rather than linear story.

SVGA Air Warrior (Kesmai)
Small hi-res window for outside view; graphic detail limited.
Single-player version (Konami) suffers from poor enemy AI; online version
is lots of fun, but expensive.

Confirmed Kill (Domark, 1995)
Network-based game similar to Air Warrior. Standalone version
available Fall '95. Seems to be taking over c.s.i.p.g.f-s.

Aces Over Europe (Dynamix)
Good variety of aircraft. Same graphic engine as AOTP.

Aces of the Pacific (Dynamix)
AOA effects not modeled in landings; flight models overall less
realistic than 1942: PAW. Spins and stalls are well modeled, however.
This and AOE were the definitive WWII sims before 1942: PAW. Enemy AI is
good, as are the graphics. Very good manual.

Secret Weapons of the Luftwaffe (LucasArts)
Apparently as much a strategic wargame as a flight sim. Excellent
manual. Historically accurate, if speculative. Low system requirements.
CD version includes all the add-ons.

Their Finest Hour: The Battle of Britain (LucasArts)
Similar to SWOTL but smaller in scope. Manual is excellent. The
three LucasArts WWII sims are available as a package.

Battlehawks 1942 (LucasArts)
The first of their three WWII sims.

D-Day: Operation Overlord (Virgin, 1995)
WWII sim with great SVGA graphics, not-so-great flight models,
poor manual, limited aircraft selection. Same engine as Dawn Patrol.

MODERN COMBAT SIMS:

F-19 Stealth Fighter (Microprose)
Fun missions, crappy graphics & sound. Simplistic flight model.
Patch available to add AdLib sound.

F-117 Stealth Fighter 2.0 (Microprose, 1991)
Update of F-19 with much better graphics & sound, lots of
theaters. Typical Microprose "campaign" mode: a series of missions in the
same theater, with no real continuity.

TFX (Ocean)
Aircraft: F-117, F-22, EFA. Decent graphics, decent flight
models. Incomplete, poorly written manual. Same cockpit for 3 different
aircraft! Bad avionics modeling. "Campaign" mode similar to typical
Microprose.

JetFighter II (Velocity)
Aircraft: F-23. Fun & easy, decent graphics. Mediocre flight
models. Good (but difficult) carrier landings.

Tornado (Digital Integration, 1993)
Accurate, complex modeling of aircraft, weapons, tactics. Complex
campaign mode. Graphics about on a par with Falcon 3.0. CD edition
includes Desert Storm add-on campaign, but has an abridged manual. The
original manual is supposed to be excellent.

AV-8B Harrier Assault (Domark)
SVGA resolution, but detail is sparse, and polygons only. Like
SWOTL, this is a combination of a wargame and a flight sim. Good flight
model; can be hard to land. I have head of an older VGA version as
well--is this true?

Jump Jet (Microprose)
Flight model pretty realistic; can be difficult to land. Lots of
keyboard commands. Typical Microprose "campaign" mode. Ground detail
fairly good.

Falcon 3.0 (Spectrum Holobyte, 1991)
Still the overall best, but a bit too detailed for some. Graphics
are sparse but run very smoothly. Campaign mode generates missions
semi-randomly. CD edition includes Operation: Fighting Tiger, MiG-29
(1993), Hornet (1994) add-ons, as well as "Art of the Kill" book & video.

F-15 Strike Eagle (Microprose)
Similar to F15SE2, but even more primitive.

F-15 Strike Eagle II (Microprose)
Similar to F-19 but portraying F-15E. Additional missions
available on Desert Storm expansion disk.

F-15 Strike Eagle III (Microprose, 1992)
Realistic flight & instrumentation models. Typical Microprose
"campaign" mode. Good graphics, good framerate. Poor air-to-air enemy
AI. Weapons are unrealistically accurate. Good modem play options, but
picky about init srings.

Fleet Defender (Microprose, 1994)
One of the best modern combat flight sims. No air-to-ground; not
a great dogfighter. Excellent (VGA) graphics. Somewhat improved campaign
mode; trees of canned missions. CD edition includes mission builder and
more campaigns (available seperately for disk version), Windows-based
tutorials.

U.S. Navy Fighters (Electronic Arts, 1994)
Aircraft: F-14, F/A-18, A-7, SU-33, F-104. Amazing SVGA graphics,
but frame rate is bad unless you have a very fast PC. A very fast
graphics card and loads of RAM are also recommended. Flight models are
good but not great. V1.1 patch fixes some bugs, adds a few features.

Strike Commander (Origin)
Aircraft: F-16, F-22. Excellent VGA graphics, but frame rate
suffers on slower PC's. Flight model and AI somewhat simplistic. Typical
Origin campaign (story) mode. CD edition includes speech pack, TacOps
add-on. TacOps adds new campaign, upgrades flight model and adds
digitized sound effects.

Megafortress (?)
Based on the novel _Flight of the Old Dog_, lets you man all crew
positions of a souped-up B-52. Graphics are dated, but they weren't the
main attraction anyway.

Chuck Yeager's Air Combat (Electronic Arts, 1991)
Old but used to be the best semi-accurate sim available (before
USNF from the same designers). Two aircraft from each war: WWII, Korea,
Vietnam. Graphics primitive by today's standards. Enemy AI not too
smart; no SAMs at all.

Chuck Yeager's Advanced Flight Trainer (Electronic Arts)
An older version of the above; not worth getting.

Fighter Wing (Merit Studios, 1994)
Bad flight and weapon models, interfering cut-scenes. Hi-res,
fairly detailed graphics slow frame rate greatly. Only redeeming feature
(maybe) is network play.

Flight of the Intruder (Spectrum Holobyte)
Fly A-6's and F-4's over Vietnam. Primitive graphics; flight
models decent but a bit simple. Pretty accurate depiction of (primitive)
avionics. Neat feature: lets you switch between all the aircraft in your
strike package (up to 8). Rather detailed mission planning.

Flight Simulator Toolkit (Domark)
Lets you design your own flight sims at up to 640x400 res, but
without shading or texture mapping. An updated version is said to be in
the works.

ROTARY-WING SIMS:

Gunship (Microprose, 1984)
Like GS2000 but older and simpler. Really crude graphics.

Gunship 2000 (Microprose, 1991)
Aircraft: AH-64, RAH-66, OH-58, AH-1, AH-6, UH-60 Rather simple
graphics; campaign mode better than average for Microprose. Best
rotary-wing flight models available so far.

Comanche: Maximum Overkill (Nova Logic)
Ground detail good from a distance, blocky up close. Simplistic
flight model; limited terrain maps.

LHX (Electronic Arts)
Crude graphics, crude flight models. Hasn't aged well, but still
has a few fans.

MORE INFO NEEDED:

Mig-29 (Domark)

F-14 Tomcat (Activision)

A-10 Tank Killer (Dynamix)

Stormovik (?) (Electronic Arts)

B-17 Flying Fortress (Microprose)

Flight Light

Birds of Prey


COMING SOON:

Top Gun (Spectrum Holobyte, RSN)
Story-based sim with plot following the hit movie.

Falcon 4.0 (Spectrum Holobyte, 4th qtr 1995?)
Start saving for that P6; this one will be SVGA. SH plans to
follow
up with a new Electronic Battlefield series. WIN95 only.

Navy Strike (Microprose)
Combination wargame and flight sim.

Flying Nightmares 2000 (Domark)
Sequel to a Mac Harrier sim. Haven't heard anything about it in a
long time.

Apache (Interactive Magic)
SVGA helicopter combat with (supposedly) an accurate flight model.
To be followed by F16 and F-15E sims (?)

Jetfighter III (Mission Studios, RSN)
Little information is available so far.

U. S. Marine Fighters (Electronic Arts, August '95)
Expansion CD for USNF. New campaign w/Harriers & Yak-141s.

Fighter Duel 2 (Jaeger Software, summer '95)
Sequel to a popular Amiga WWII sim. Realistic flight modeling,
good frame rate, multiplayer, good graphics.

Fighting Falcon - Back to Baghdad
SVGA F-16 Desert Storm sim with emphasis on realism in all areas.
If it's as good as the hype, it should be very good.

Combat Air Patrol (Psygnosis)
Desert Storm F-14 & F-18 sim with fast, detailed VGA graphics,
especially terrain.

KA-50 Hokum (Virgin)
Already out in the UK. Combination wargame/flight sim. Good
graphics, realistic flight models of 4 helicopters. US release may have a
different title.

Su-27 Flanker (SSI, sometime in '95-'96?)
Previews indicate this will be a highly realistic sim with
emphasis on accurate flight, weapons, and instrumentation modeling. SVGA.

3.1 Is there a sim that will let me fly the [insert acft type here]?
Note: I know this list just scratches the surface. Some sims have
20 or more aircraft, of which I only know a few. Let me know what's
missing, and I'll add it. I'm only counting aircraft which can be flown
by the player. This list only includes aircraft in the original game or
commercially available add-ons. I'm aware that almost every aircraft in
existence has been done for FS4/5 or FST, but there would be little point
in listing them.

Airbus A320: ATP
Boeing B-17: B-17 Flying Fortress, SWOTL
Boeing B-52: Megafortress (well, it's sort of a B-52.)
Boeing 737: ATP
Boeing 747: ATP
Boeing-Sikorsky RAH-66: CMO, GS2000
Cessna 182RG: Flight Simulator
Chance-Vought F4U: AOTP
Curtiss P-40: PAW, AOTP
DeHavilland Mosquito: AOE
Dornier D0-335: SWOTL (add-on)
F-86: CYAC
Focke-Wulf FW-190: CYAC, SWOTL, AOE
Fokker D.VIII: Red Baron
Fokker Dr.I: Red Baron
FSX: F3 (w/OFT)
General Dynamics F-16: Falcon 3.0, Strike Commander
Gotha Go-229: SWOTL
Grumman F-14: Fleet Defender, JF2 (add-on), USNF
Grumman F8F: AOTP (add-on)
Heinkel He-162: SWOTL (add-on)
Kawanishi N1K1: PAW
Kawasaki Ki-61: PAW
Learjet 35A: Flight Simulator
Lockheed F-22: Strike Commander, JF2 (add-on), USNF
Lockheed F-104: USNF
Lockheed F-117: F117
Lockheed P-38: SWOTL (add-on), PAW, AOE, AOTP
Lockheed P-80: SWOTL (add-on), AOTP (add-on)
McDonnell-Douglas AV-8: Jump Jet, Harrier Assault
McDonnell-Douglas F-15: F-15SEI, II, III
McDonnell-Douglas F/A-18: Hornet (F3 series), JF2 (add-on), USNF
McDonnell-Douglas F-4: CYAC
Messerschmitt Bf-109: SWOTL, AOE
Messerschmitt Me-163: SWOTL
Messerschmitt Me-262: SWOTL, AOE
Mig-15: CYAC
MiG-21: CYAC
MiG-29: MiG-29 (F3 series), MiG-29 (Domark)
Mitsubishi A6M: AOTP, PAW
Nakajima Ki-84: PAW
North American P-51: PAW, CYAC, SWOTL, AOE
Northrop F-22: JF2
Panavia Tornado ADV: Tornado
Panavia Tornado IDS: Tornado
Republic P-47: SWOTL, AOE
Schweitzer 2-32: Flight Simulator
Shorts 360: ATP
Sopwith Camel: Flight Simulator, Red Baron
Sukhoi Su-33: USNF
Supermarine Spitfire: AOE
Vought A-7: USNF

4: Hardware
(Haven't had time to get started on this section yet.)
- computers
- sticks
- throttles
- rudder pedals
- misc.

5: Definitions

(Haven't had time to do much with this section yet.)

Acronyms and Abbreviations for Flight Sim Titles

Note: These vary somewhat; I have tried to use the versions that
are most popular in this newsgroup and elsewhere.

AOE - Aces over Europe
AOTP - Aces Over the Pacific
ATP - Air Transport Pilot
AW - AirWarrior
CK - Confirmed Kill
CMO - Comanche: Maximum Overkill
CYAC - Chuck Yeager's Air Combat
F117 - F-117A Stealth Fighter 2.0
F15SE2 - F-15 Strike Eagle II
F15SE3 - F-15 Strike Eagle III
F3 - Falcon 3.0
FD - Fleet Defender
FS4/5 - Microsoft Flight Simulator 4/5
FST - Flight Sim Toolkit
FU - Flight Unlimited
GS2000 - Gunship 2000
JF2 - JetFighter II
OFT - Operation Fighting Tiger
PAW - 1942: The Pacific Air War
SC - Strike Commander
SWOTL - Secret Weapons of the Luftwaffe
USNF - U.S. Navy Fighters
WOG - Wings of Glory

-Other Acronyms & Abbreviations
-general aviation terms
-military aviation terms
-computer terms

6: Air Combat Tactics

I'm not sure whether this should be included in this FAQ or not.
The problem is that there's so much to say. Whole books have been written
on the subject, and even an explanation of the basics takes up several
pages as a minimum. Most good flight sim manuals do a pretty good job of
explaining the basics. I don't think it would be a good idea to attempt
any explanation of air combat without illustrations anyway. #7 below
might help people who are looking for this kind of information. Opinions?

7: Sources of Information

7.1 Books

Fighter Combat, Tactics & Maneuvering
by Robert L. Shaw (Naval Institute Press, 1985, US$32,95)
The definitive text on the subject. Rather technical, but if you want to
know all the details about how air-to-air combat is supposed to be done,
it's all here.

PC Pilot
by Steve Smith (Avon, 1994, US$10.00)
A fairly comprehensive buyer's guide to the more popular sims. Mixes
descriptions of the products with war stories about the aircraft. Some of
the most popular current sims (USNF, PAW, WOG, CK) came out after the book
was written.

Flight Simulator 5 Strategies and Secrets
by Joseph R. Levy (Sybex, 1994, US$12.99)
The title is misleading; actually most of the book is an
introduction to FS5 for novice pilots. As such, it's pretty good.

Fleet Defender: The Official Strategy Guide
by Bruce C. Shelley (Prima, 1995, US$19.95)
Does a better job of explaining the radar system than the manual
does. Some other useful info here, too. Unfortunately, over 3/4 of the
book is dedicated to giving detailed descriptions of every mission in the
game--something a lot of people would rather find out on their own.

Strike Commander: The Official Strategy Guide and Flight School
by Bruce Shelley (Prima, 1994, US$19.95)
Unlike Shelley's FD book, this one has chapter after chapter of solid
information on everything from instruments to tactics to weapons.


7.2 Magazines

7.3 ftp sites

ftp.iup.edu
-this is the main source for FS4/FS5 and other civil flightsim stuff.

cactus.org
-home of the falcon3 and hitech-sim archives.

ftp.microprose.com
smeagol.microprose.com
-as far as I know these are two addresses for the same site. Microprose
keeps a lot of files relating to their products here, but there is some
duplication, so check the indexes.

ftp.ea.com
Electronic Arts (and Origin).

ftp.uml.edu
/msdos/games/game_bytes
Back issues of (now-defunct) Game Bytes magazine. These have some reviews
and other articles about various flight sims, up through about the end of
'94.

7.4 WWW pages (I've only tried a few of these. If any have changed, let
me know.)

USNF home page (unofficial)
http://www.cs.utwente.nl/~kamps/usnf.html

The Flying High BBS
http://www.mcs.net/~teleman/flyhibbs.html

Games Domain
http://wcl-rs.bham.ac.uk/GamesDomain
Many games-related links of all kinds.

Tornado Home Page
http://hammer.chu.cam.ac.uk/~ajm46/tornado.html
Lots of useful stuff.

The Bunker: K.C. Basham's Home Page
http://www.cris.com/~Thunk
LOTS of info and links.

Tornado Command and Staff College
http://www.mindspring.com/~ejoiner/tcsc.html

http://cactus.org/~knutson/
Falcon on-line book, FS library.

http://zeus.uni-duisburg.de/~stenger/private/FlightSim/
USNF, FST, Tornado, etc.

http://www.ludd.luth.se/~fsfkp/fst/fst.html
FST plus links to others.

http://www.cris.com/~jrh/
Tornado.

Origin Home Page
http://www.ea.com/origin.html

Electronic Arts Home Page
http://www.ea.com/ea.html

Domark Home Page
http://www.domark.com/domark.html

Microprose Home Page
http://www.microprose.com/

http://aviation.jsc.nasa.gov/simulators.html

7.5 Mailing Lists

Falcon 3 Mailing List: send mail to majordomo@k9.com with the following in
the body of the message:
subscribe falcon3 (your email address)
maintained by Jeff Beadles (jeff@k9.com)

Hitech-sim Mailing List: send mail to majordomo@k9.com with the following
in the body of the message:
subscribe hitech-sim (your email address)
maintained by Jeff Beadles (jeff@k9.com)

7.6 email addresses

support@holobyte.com
customer support, Spectrum Holobyte

76004.2223@compuserve.com
customer support, Microprose

info@ea.com
FTP questions or comments

support@ea.com
customer support, Electronic Arts

support@origin.ea.com
customer support, Origin

7.7 Other FAQs

Electronic Battlefield Series (Falcon 3.0) FAQ
available at ftp.k9.com and cactus.org.

CK FAQ
available at cactus.org and ici2.infohwy.com.

8. Miscellaneous Common Questions

8.1 Are there any sims that feature air refueling?

Megafortress does. I think there are a couple more, but they're
all pretty old. AFAIK, it's never been done realistically.

8.2 What sims feature carrier ops, and are they realistic?

Hornet (F3 series) and FD model carrier landings pretty
realistically. Of the two, Hornet is tougher; it's hard to control at
all, let alone land. USNF also models carrier landings, but makes it easy
by giving you very fine throttle control and a magnified view of the
carrier. Takeoffs are relatively simple,and all three of these sims do a
good job modeling them.

8.3 What about cheats/secrets/bugs/patches?

Information of this sort is too specific to be included in this
FAQ. If I were able to compile just a few bits of information for each of
the more popular sims, the FAQ would begin to grow out of control. We
need to find FAQs for the more popular sims (a couple are listed in #7
above), or create them if necessary.

8.4 Will [x] run on my system?

-For now, this may be beyond the scope of this FAQ. Please refer
to the software publisher's recommendations, but take them with a grain of
salt. If at all possible, try before you buy. Ask around on this
newsgroup. Try the demo, if there's one available. When in doubt, buy
from a retailer who will let you return the sofware if you can't get it to
work.

8.5 What about space simulators?

A few months ago, there was a miniature holy war about whether
space simulators fall under the charter of this newsgroup. Last I heard,
there was a move to establish a separate newsgroup for such games. I
don't know whether this group was ever established, but the volume of
space sim-related material posted to c.s.i.p.g.f-s has dropped a great
deal. For now I will assume that space sim games are not a part of
c.s.i.p.g.f-s.

8.6 If I feel strongly that operating system X is the greatest thing since
sliced bread, and operating system Y is a dung heap, shouldn't I use this
newsgroup as a forum to let the poor ignorant users of Y know just how
wrong they are?

No. Post it to some damn advocacy group, where people actually
read that kind of thing. This newsgroup is a forum for discussion of
FLIGHT SIMULATORS, and not everyone has software that supports killfiles
(sad but true...). Crossposting your opinions into places where they are
irrelevant will do nothing but convince the rest of Usenet that you are a
jerk. Have a nice day.

[end of FAQ]