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Stellarium: Server Class Reference
Stellarium 0.12.3
List of all members | Classes | Public Member Functions | Protected Member Functions
Server Class Referenceabstract

Base class for telescope server classes. More...

#include <Server.hpp>

Public Member Functions

 Server (int port)
 
virtual void step (long long int timeout_micros)
 

Protected Member Functions

void sendPosition (unsigned int ra_int, int dec_int, int status)
 
void addConnection (Socket *s)
 Adds this object to the list of connections maintained by this server. More...
 
void closeAcceptedConnections (void)
 

Detailed Description

Base class for telescope server classes.

A true telescope server class should inherit Server and implement device-specific functions. The class makes heavy use of polymorphism to perform all its work by maintaining a list of connections in the form of Socket pointers. The list actually contains objects of classes that inherit Socket, including one Listener object, created in the constructor, and one or more Connection objects, each representing a TCP/IP connection to a client. Classes that inherit Server (such as ServerLx200) also have a special device-specific connection object (such as Lx200Connection) that represents a serial connection to the device. The step() method calls Socket::prepareSelectFds() and Socket::handleSelectFds() for each connection in the list. These methods are reimplemented for each class.

Definition at line 45 of file Server.hpp.

Member Function Documentation

void Server::addConnection ( Socket s)
inlineprotected

Adds this object to the list of connections maintained by this server.

This method is called by Listener.

Parameters
scan be anything that inherits Socket, including Listener, Connection or any custom class that implements a serial port connection (such as Lx200Connection and NexStarConnection).

Definition at line 60 of file Server.hpp.


The documentation for this class was generated from the following file: