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Stellarium: ScreenImage Class Reference
Stellarium 0.12.3
List of all members | Public Member Functions | Protected Attributes
ScreenImage Class Reference

Public Member Functions

 ScreenImage (const QString &filename, float x, float y, bool show=false, float scale=1., float alpha=1., float fadeDuration=1.)
 Load an image. More...
 
virtual bool draw (const StelCore *core)
 Draw the image. More...
 
virtual void update (double deltaTime)
 update fade for on/off action More...
 
virtual void setFadeDuration (float duration)
 Set the duration used for the fade in / fade out of the image. More...
 
virtual void setFlagShow (bool b)
 Show or hide the image (it will fade in/out) More...
 
virtual bool getFlagShow (void)
 Get the displayed status of the image. More...
 
virtual void setAlpha (float a)
 Set the image alpha for when it is in full "on" (after fade in). More...
 
virtual void setXY (float x, float y, float duration=0.)
 Set the x, y position of the image. More...
 
virtual void addXY (float x, float y, float duration=0.)
 Set the x, y position of the image relative to the current position. More...
 
virtual int imageHeight (void)
 
virtual int imageWidth (void)
 

Protected Attributes

QGraphicsPixmapItem * tex
 
QTimeLine * moveTimer
 
QTimeLine * fadeTimer
 
QGraphicsItemAnimation * anim
 

Detailed Description

Definition at line 38 of file ScreenImageMgr.hpp.

Constructor & Destructor Documentation

ScreenImage::ScreenImage ( const QString &  filename,
float  x,
float  y,
bool  show = false,
float  scale = 1.,
float  alpha = 1.,
float  fadeDuration = 1. 
)

Load an image.

Parameters
filenamethe partial path of the file to load. This will be searched for in the scripts directory using StelFileMgr.
xthe screen x-position for the texture (in pixels), measured from the left side of the screen.
ythe screen x-position for the texture (in pixels), measured from the bottom of the screen.
showthe initial displayed status of the image (false == hidden).
scalescale factor for the image. 1 = original size, 0.5 = 50% size etc.
alphaAlpha (opaqueness) of the image.
fadeDurationthe time it takes for screen images to fade in/out/change alpha in seconds.

Member Function Documentation

virtual void ScreenImage::addXY ( float  x,
float  y,
float  duration = 0. 
)
virtual

Set the x, y position of the image relative to the current position.

Parameters
xthe offset in the x-axis
ythe offset in the y-axis
durationhow long for the movement to take in seconds
virtual bool ScreenImage::draw ( const StelCore core)
virtual

Draw the image.

Parameters
corethe StelCore object
virtual bool ScreenImage::getFlagShow ( void  )
virtual

Get the displayed status of the image.

virtual void ScreenImage::setAlpha ( float  a)
virtual

Set the image alpha for when it is in full "on" (after fade in).

Parameters
athe new alpha (transparency) for the image. 1.0 = totally transparent, 0.0 = fully opaque.
virtual void ScreenImage::setFadeDuration ( float  duration)
virtual

Set the duration used for the fade in / fade out of the image.

virtual void ScreenImage::setFlagShow ( bool  b)
virtual

Show or hide the image (it will fade in/out)

Parameters
bif true, the image will be shown, else it will be hidden
virtual void ScreenImage::setXY ( float  x,
float  y,
float  duration = 0. 
)
virtual

Set the x, y position of the image.

Parameters
xnew x position
ynew y position
durationhow long for the movement to take in seconds
virtual void ScreenImage::update ( double  deltaTime)
virtual

update fade for on/off action


The documentation for this class was generated from the following file: