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Stellarium: AngleMeasure Class Reference
Stellarium 0.12.3
List of all members | Public Slots | Public Member Functions
AngleMeasure Class Reference

This is an example of a plug-in which can be dynamically loaded into stellarium. More...

#include <AngleMeasure.hpp>

Public Slots

void enableAngleMeasure (bool b)
 

Public Member Functions

virtual void init ()
 Initialize itself. More...
 
virtual void update (double deltaTime)
 Update the module with respect to the time. More...
 
virtual void draw (StelCore *core, class StelRenderer *renderer)
 Execute all the drawing functions for this module. More...
 
virtual double getCallOrder (StelModuleActionName actionName) const
 Return the value defining the order of call for the given action For example if stars.callOrder[ActionDraw] == 10 and constellation.callOrder[ActionDraw] == 11, the stars module will be drawn before the constellations. More...
 
virtual void handleKeys (class QKeyEvent *event)
 Handle key events. More...
 
virtual void handleMouseClicks (class QMouseEvent *event)
 Handle mouse clicks. More...
 
virtual bool handleMouseMoves (int x, int y, Qt::MouseButtons b)
 Handle mouse moves. More...
 
- Public Member Functions inherited from StelModule
virtual void deinit ()
 Called before the module will be deleted, and before the renderer is destroyed. More...
 
virtual bool drawPartial (StelCore *core, class StelRenderer *renderer)
 Iterate through the drawing sequence. More...
 
virtual QString getModuleVersion () const
 Get the version of the module, default is stellarium main version. More...
 
virtual QString getAuthorName () const
 Get the name of the module author. More...
 
virtual QString getAuthorEmail () const
 Get the email adress of the module author. More...
 
virtual void handleMouseWheel (class QWheelEvent *)
 Handle mouse wheel. More...
 
virtual bool configureGui (bool show=true)
 Detect or show the configuration GUI elements for the module. More...
 

Additional Inherited Members

- Public Types inherited from StelModule
enum  StelModuleSelectAction { AddToSelection, ReplaceSelection, RemoveFromSelection }
 Enum used when selecting objects to define whether to add to, replace, or remove from the existing selection list. More...
 
enum  StelModuleActionName {
  ActionDraw, ActionUpdate, ActionHandleMouseClicks, ActionHandleMouseMoves,
  ActionHandleKeys
}
 Define the possible action for which an order is defined. More...
 

Detailed Description

This is an example of a plug-in which can be dynamically loaded into stellarium.

Definition at line 32 of file AngleMeasure.hpp.

Member Function Documentation

virtual void AngleMeasure::draw ( StelCore core,
class StelRenderer renderer 
)
virtual

Execute all the drawing functions for this module.

Parameters
corethe core to use for the drawing
rendererRenderer to draw with.

Reimplemented from StelModule.

virtual double AngleMeasure::getCallOrder ( StelModuleActionName  actionName) const
virtual

Return the value defining the order of call for the given action For example if stars.callOrder[ActionDraw] == 10 and constellation.callOrder[ActionDraw] == 11, the stars module will be drawn before the constellations.

Parameters
actionNamethe name of the action for which we want the call order
Returns
the value defining the order. The closer to 0 the earlier the module's action will be called

Reimplemented from StelModule.

virtual void AngleMeasure::handleKeys ( class QKeyEvent *  e)
virtual

Handle key events.

Please note that most of the interactions will be done through the GUI module.

Parameters
ethe Key event
Returns
set the event as accepted if it was intercepted

Reimplemented from StelModule.

virtual void AngleMeasure::handleMouseClicks ( class QMouseEvent *  )
virtual

Handle mouse clicks.

Please note that most of the interactions will be done through the GUI module.

Returns
set the event as accepted if it was intercepted

Reimplemented from StelModule.

virtual bool AngleMeasure::handleMouseMoves ( int  x,
int  y,
Qt::MouseButtons  b 
)
virtual

Handle mouse moves.

Please note that most of the interactions will be done through the GUI module.

Returns
true if the event was intercepted

Reimplemented from StelModule.

virtual void AngleMeasure::init ( )
virtual

Initialize itself.

If the initialization takes significant time, the progress should be displayed on the loading bar.

Implements StelModule.

virtual void AngleMeasure::update ( double  deltaTime)
virtual

Update the module with respect to the time.

Parameters
deltaTimethe time increment in second since last call.

Implements StelModule.


The documentation for this class was generated from the following file: