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Дата изменения: Wed Aug 9 00:00:00 1995
Дата индексирования: Mon Dec 24 13:36:11 2007
Кодировка:

Поисковые слова: arp 220
[ATTENTION FTP MANAGER: PLEASE DELETE THE PREVIOUS VERSION OF
FCW, WHICH IS FCW13.ZIP. THANK YOU]
================================================================
Title : FOUR CORNERS WAD version 1.7
Filename : FCW17.WAD
Author : Wadhah Al-Tailji
Email Address : eltg@ix.netcom.com
Misc. Author Info : High school graduate, Visual
Basic programmer.

Description : One of my first levels (more specifically,
it's my third). It has been continuously
modified until I have reached a point where
I was satisfied with my level. If you don't
download this level, you'll be missing out
on hundreds of hours of hard work...

Good for DeathMatch. And good for 4
players since many things in this level
are in fours. This level has a lot of
rooms with something special about each
corner of the room.

This level starts out with a very small
level 6. The purpose of this is incase a
person starts the game with WARP 7 or
IDCLEV07, then the person hasn't legally
entered level 7, and a certain feature in
this level won't work. You must, if you are
going to use -warp or idclev, start out on
level 6, then end it to continue into level
7. Level 6 is so small that it will only
take a second to end.

I've included a .deh file that is recommended
to be used with my level. It only modifies
text in the game, and not the behavior of
things like enemies and weapons.

Background Story : After you have killed the mighty boss
brain that has plagued your planet (on level
30), you felt a surge of relief and excitement.
But at the same time, many of the brain's
monsters were still alive, still running
around, bent on killing you. Some of the
enemies saw how magnificent you were in
killing the brain, and others became more
angry. The angry ones wanted to shred you
to pieces, while the others bowed down to
you. The servants to you attacked the
angry enemies, and a large fight began.

The angry enemies saw that you were a
valuable possession to the servants, and
decided to let you live, but put you in
a cage in their new palace. A new leader
of the angry enemies was chosen, and you
are left in a cell, with nothing left,
nothing to do. All you weapons have been
taken, but luckily (or unluckly) your cell
is occupying a dead human who was more
unfortunate that you. You find some
weapons on the body, such as a pistol,
which you immediately pick up. You notice
a super-shotgun and a box of shells.

This is where you mission begins. You
somehow have a feeling that you should
find the shrine and throne room, and kill
the angry leader. Hopefully killing the
angry leader will trigger an exit opening.
Who knows?

Mission Objective : Kill whoever is behind all this, rumors
have it that the Boss Brain has come back
to life, but has hidden himself where he
can never be shot at. So you're going to
have to kill him some other way.

Additional Credits to : Matthew Ayres for WADED, Matt Herd for
a tutorial on making DOOM levels, and
id Software for the great game!
================================================================

* Play Information *

Episode and Level # : Levels 6 & 7 (DOOM ][ only!)
Single Player : Yes. A nice single player game, but not as
fun as deathmatching a friend with.
Cooperative 2-4 Player : Yup, but it wouldn't be as fun as below...
Deathmatch 2-4 Player : Hell yeah! And it's hard! There are special
things for deathmatch, like Deathmatch only
teleports (can't use them in anything else).
I added deathmatch teleports to help make this
level more deathmatch friendly, hehe.
Difficulty Settings : Yeah, and it's even harder in DeathMatch
New Sounds : Nope, sorry.
New Graphics : New switch texture, and
a new RESET LEVEL texture (you'll find this one
out). I've also replaced the Pause sprite for
those of you who play deathmatch and hate the
way the "Pause" gets in the way of you typing
a message to your friend. This is just a small
blue line that will be out of your way when you
type.
New Music : Yes, cool music I found in another WAD file.
Stairway to Heaven for Level 6, and unknown for
Level 7.
Demos Replaced : None

* Construction *

Base : New level from scratch
Editors used : WADED 1.83B, DEU2 5.21, NWT v1.3
Known Bugs : Only thing that needs to be fixed
is how some of the textures line
up, but otherwise there are no big
bugs that will hamper your playing
ability. Only the monsters can do
that! :-)

A note from Version 1.3:
I think I've fixed all these bugs,
but there could be some textures that
I've missed.

Time I spent on this : God, I don't know. Definately more 100
hours! That's the last time I'm making
a DOOM level this big! Kills too much
time. If you don't like this level, then
I'm going to have to hunt you down! grin>

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels. I've spent so much friggin' time on this level, it's not
even funny. You may, however, examine it through any editor to
find out how I did some of this stuff.

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com (/.2/idgames/newstuff) or (/.2/idgames/levels/)

BBS numbers:

Other: