Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom2/a-c/cofd2.txt
Дата изменения: Sun Jan 5 00:00:00 1997
Дата индексирования: Mon Dec 24 13:35:43 2007
Кодировка:

Поисковые слова: arp 220

Castle of Doom
(COFD2.WAD Version 1.00)
1/3/97

Before playing the Castle of Doom WAD, please note that this WAD
is *very* dark. It presents an entirely new playing environment
for those who are doomed. It is best to play it in the dark and
be sure to adjust the BRIGHTNESS and CONTRAST on your monitor to
achieve the best effect. (I learned this lesson when I started
playing HEXEN. I *thought* the graphics were awful. Then I
adjusted my monitor and eureka! Duh!)

This WAD is a SINGLE PLAYER ONLY scenario for DOOM-2.

Several new textures have been placed in the game. I did not,
however, change any sprites or sounds in order to save on WAD
file size. I hope you will enjoy this new environment.

Overall, I think the WAD plays pretty well. I cannot find any
HOM effects or other undesirable anomolies. Some small defects
involving texture alignment and a little "slowing" of the game
due to use of two-sided linedefs will keep this WAD in the
amateur ranks. I wrote it while on vacation and I don't have
time to fix these things right now. Nonetheless, I think it
turned out pretty good.

One final point - this is not just a shoot-em-up WAD. There
are puzzles inherent in this scenario. (I was impressed and
influenced by HEXEN gameplay). The order that you do things in
is important! If you throw a switch at the wrong time, you may
be doomed. Also, when you enter certain areas, there may be no
turning back. Go for it, but SAVE GAME OFTEN!

This WAD was created and tested on an i486DX using
"DOOM2". It is a recent version (I got it for Christmas)
but I'm not sure specifically which one.

I would like to know if anyone gets through the "Ultra-
Violence" difficulty setting. Please e-mail me with your comments
or questions. I can be contacted at tjtasto@cloudnet.com.

********************** TO PLAY THIS WAD ********************
*
First, of course, unzip the file in your DOOM *
directory. You should have the following 3 files: *
*
1) COFD2.WAD (The new map and Textures) *
2) COFDS.WAD (Optional sound) *
3) COFD2.TXT (This file) *
*
Then type: *
*
doom2 -file cofd2.wad *
*
If you want to play with the single sound *
replacement, then type: *
*
doom2 -file cofd2.wad cofds.wad *
*
(Yea, I know - but somebody might be new to this. For *
newcomers, note that none of this modifies DOOM in *
any permanent way. Just delete the files from your *
directory if you want to be rid of them. *
*
************************************************************



================================================================
Title : Castle of Doom
Filename : COFD2.WAD (I hope there's no other ...)
Author : Tim Tasto
Email Address : tjtasto@cloudnet.com
Misc. Author Info :

Description : Dark and foreboding. Castle of Doom
is reasonably large. It took me 30
minutes to get through it on the
"Hurt Me Plenty" setting. Beware, there
are traps! Be careful of switches and
save game often. Doing things in the
right order is critical to completing
this level. Don't be afraid to leap
across voids either. In one part of
the level, you must run in order to
get across the void and into the next
room.


Additional Credits to : Sheeesh! Not enough space. ID software,
Raven software, DOOM fans etc., etc.
My wife, for letting me spend 2-weeks
locked in my "computer room" working
on this. SAMS publishing for the "how-
to" books. Those who wrote freeware
and shareware editors. Also, other WAD
authors from which I got ideas through
playing their WADs. Finally, the authors
of DEEP - a great tool that is well
worth the small registration fee.
================================================================

* Play Information *

Game : DOOM II
Episode and Level # : MAP01 (What else?)
Single Player : Yes (Only)
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes (Ultra-Violence not tested)
New Sounds : Just one if you include COFDS.WAD
New Graphics : Yes (Many textures)
New Music : No
Demos Replaced : None

* Construction *

Base : New level from scratch
Editor(s) used : DeeP (registered version). Deutex.
Known Bugs : Some texture alignments could be better.
Two sided linedefs slow game somewhat.
Not really bugs, but rather annoyances.


* Copyright / Permissions *

Authors MAY NOT use this level or texture patches as a base to
build additional levels. (If you think you have a great idea for
this WAD, e-mail me at tjtasto@cloudnet.com.)

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.