Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom/s-u/urban.txt
Дата изменения: Tue Feb 21 00:00:00 1995
Дата индексирования: Mon Dec 24 13:13:04 2007
Кодировка:
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Title : Urban Nightmare
Filename : URBAN.ZIP
Author : C. Bradford Rose
Email Address : cbr@wpi.edu

Misc. Author Info : Student at Worcester Polytech. Member of Army ROTC,
future infantry officer (gee, wonder why I like
DOOM :) ). Plays computer games way to much.

Description : The Apocalyspe has finally come to pass... all of
Earth lies in ruin after a world-wide nuclear war.
You are a lone infantry soldier who has managed
to survive. You were lucky (depends on how you look
at it) to be in an underground bunker when a nuke
hit near your location. After the radiation levels
dropped off, you left to search for more supplies.
After many days of wandering.... you have come to
realize the awful truth... the Earth as you knew it
is no more. You can find no signs of civilization
or life... except of course if you count the
undead. The spawn of hell now roam the Earth...
You never really believed so strongly in the
super-natural untill now (and you think that pissed
them off). You are about to give up and accept
death when you come across a city! Maybe there
are people alive there! Maybe there are fresh
supplies! Or worse yet... maybe the undead, or
even worse... perhaps enemy soldiers could be
lurking in that city. Only one way to find out.....

Additional Credits to : The creator of nightfall.wad (where I found the
sky1 textures :) ). My 486 dx2 66 laptop :) (great
for DOOMing in lecture). My girlfriend... for moral
support and for making realize that there IS a
world outside of DOOM :). Everyone on alt.games.doom
and the rec.computer.games.doom groups that helped
me with any questions I had. The creators of DEU,
BSP12x, IDBSP, and DMAUD. And, of course- ID.
================================================================

* Play Information *

Episode and Level # : E1M1
Single Player : No (You can play but there's no exit... just see
how long you can last on nightmare)
Cooperative 2-4 Player : No (see above)
Deathmatch 2-4 Player : Hell YES... best for 4 players
Difficulty Settings : see below
New Sounds : Kinda (I erased the sound of the switches... when
one was thrown you could hear it from anywhere in
the city as loud as if you were right there. That
screws up the 'Hunt' :) )
New Graphics : Yes... sky1 replaced with stars
New Music : No (just used the music from E2M1... I love that
one :) ).
Demos Replaced : None (Go ahead and make your own :) )


Levels-

All levels have the same amount of monsters, the powerups and items are
different however.

All levels Have weapons (duh), ammo (duh again), Armor, Blur spheres,
and monsters.

1 and 2... Also has medkits, stimpacks, (and other healing powerups), along
with the BFG. Plus- there is a Computer Map, an Invunerability
Sphere, and Light Amp Goggles.

3... No healing powerups, no BFG, but still has Computer map,
Invunerability Sphere, and Light Amp Goggles.

4 and 5... None of the above


Addtional Information...

This is a pretty complex deathmatch wad and is for those who like some tricks
and hunting in their deathmatch games and not just a square room with a frag
every second. There are a good deal of secret areas and traps, I have checked
everthing over and over... there are NO good places to 'set up camp', even
places that look great for that, have a safeguard (something like a crushing
ceiling activated from elsewhere. It may be a good idea to have allow all
players to have a quick look at things before getting started). There are,
however, MANY places to hide. Many nooks and cranys and lots of shadows :).
However- everything seems to balance out... email me with any comments or
suggestions.

Also... watch out for bullet-proof windows. I came up with these babies while
just playing around with things (I was determined to build one). Both players
can see one another but neither can shoot each other... not with ANY weapon.
Also... some of these windows are not windows, but force fields (they can be
turned on and off). So... watch out :).

One more thing... almost all the good weapons are in traps... that is-
after you grab the weapon... a door closes behind you and doesn't open for
30 sec.. In that time you are trapped. Be sure to stay close to the door
so that when it opens and you try to leave, you don't accidently activate
the linedef again (and trap yourself for another 30 sec. :) ).

* Construction *

Base : New level from scratch
Editor(s) used : DEU5.21gcc, IDBSP, BSP12x, DMAUD, DEHACKED
Known Bugs : None... if you find any let me know.
Build Time : 2 quarters and 2 failed courses. 2 much :).

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels. Just give me some credit please.

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com

BBS numbers:

Other: