Документ взят из кэша поисковой машины. Адрес оригинального документа : http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom/p-r/research.txt
Дата изменения: Fri May 31 00:00:00 1996
Дата индексирования: Mon Dec 24 14:02:50 2007
Кодировка:

Поисковые слова: arp 220
PLEASE NOTE -- This wad replaces the original version of research.wad
which had a nasty little bug buzzing around - actually it was just a case
of getting a couple of keys a little too easily !!!
--------------------------------------------------------------------------
Title : Research Lab
Filename : Research.WAD
Author : Richard Lawrence

Email Address : richardl@lin.cbl.com.au

Misc. Author Info : By same author - Boobytp.wad
Veterinarian by day - at night who knows!!



Additional Credits to : ID Software, DCK 2.0-3.3 inc., Wintex, Pinkfloyd,
Zennode, RMB , Ballarat Veterinary Practice,
UAC-Dead for the sky, Waded
================================================================

* Play Information *

Episode and Level # : E1M1
Single Player : Yes - This is why I developed it
Cooperative 2-4 Player : Yes (not tested but the starts are there)
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes implemented (sort of)
New Sounds : Yes
New Graphics : Yes
New Music : Yes
Demos Replaced : None

*To play*

Copy both wads in this .zip into your Doom directory and then
type doom -file research.wad rsrchsnd.wad. Don't warp to any level as
you'll miss the opening pic.


* Construction *

Base : New level from scratch

Editor(s) used : DCK various versions. Waded - which I still feel
is the best for those tricky little extra sectors
which start and finish nowhere in particular.

Known Bugs : None that my exhaustive play testing have shown up.
Mind you I change thinks every time I play it and
may have forgotten to check everything.

* Copyright / Permissions * Authors may use this level as a base to build
additional levels if you think it's that good. You MAY distribute this WAD,
provided you include this file. If you wish to alter things for co-op or
deathmatch, which have not really been tested, then be my guest.


THE STORY SO FAR

Back on earth after the "Holiday on Phobos" all seemed to be well, until the
Hell spawn you encountered on Mars re-appeared on Earth. Until now the true
story of how that happened has never been told.

In fact prior to your fatal visit to the Hanger, the unscrupulous government
of the day had sent a secret mission to bring back some of the monsters to
be evaluated for military purposes on Earth. (Heard this story before?).
The small sample of evil was taken to what was thought to be a top security
research lab that had the disguise as a Veterinary clinic.

For this reason the strange howlings and crying at night did not raise anyones
suspicions. But unfortunately the beings from Hell were not to be contained
and they broke out and entered a disused subteranian mine system. Here they
have been breeding and planning their atack on Mother Earth. To prevent any
possible counter attack they have placed there stongest as a guard to the
Lab.

Your mission is to be sent back in time to prevent DOOM ][ ever happening.
Old plans of the Research Lab indicate that the storm water drain can be
used enter the car park and avoid the deadly guard. The time machine will
hopefully deposit you in this drain. Once in the complex you must find the
switch that will shutdown the complex and seal the monsters under the Earth
forever.

Should you manage to do this to return to our time you must return to the
storm drain and work your way to the time retrieval point. Unfortunately
the only place we can rcover you from with any chance of succes is the old
obelisk that still stands today. This means we can work out the correct
co-ordinates. The bad news is that the Hell Guard is posted right under it.
Anyway, what the hell, you wont make it that far anyway.....


Addendum

If you enjoy or have any comments etc its always nice to hear about it

Thanks drdick